# Configuration file block_damage { # Change the explosion resistance of individual blocks. # Syntax: modid:block=value S:blockResistances < > # A list of blocks (optionally with metadata) that will either never or only be destroyed by explosions # Whether this list is a blacklist or whitelist gets determined by the "destructionListIsWhitelist" option below # Syntax: modid:block or modid:block/meta S:destructionBlackOrWhitelist < > # If false, the list above is a blacklist. If true, it is a whitelist B:destructionListIsWhitelist=false # Disables all block damage from explosions B:disableBlockDamage=false # "Environmentally Friendly Creepers": Makes creepers not destroy blocks B:disableCreeperBlockDamage=false # Makes explosions not destroy blocks with tile entities B:disableTileEntityDamage=false } entity_damage { # Disables explosion damage to all entities (also includes minecarts, paintings etc.) B:disableEntityDamage=false # Disables explosion damage to items laying on the ground B:disableItemDamage=true # Disables explosion damage to animals and mobs B:disableNPCDamage=false # Disables explosion damage to players B:disablePlayerDamage=false } general { # Adds the "/explosion" command B:addExplosionCommand=true # Entirely disables all effects from explosions B:disableExplosions=false # Disables TNT explosions B:disableTNT=false # Disables the placement of TNT minecarts B:disableTNTMinecart=false # Modifies the chance that explosions will drop destroyed blocks as items # -1 = never drop anything, 0 = Vanilla behavior, 1 = always drop items. # Increasing will only affect explosions of size <= 10 since a large number of dropped items can cause lag. D:dropChanceIncrease=0.0 # Prevents explosions from triggering TNT and thus disables chain explosions B:preventChainExplosions=false # Multiplies the size of all explosions by this D:sizeMultiplier=1.0 }