# Configuration file _options { # Blacklist for effects the chance, bless, and curse potions can give you. # Useful if you have a mod that adds instakill or overpowered effects that # you don't want to randomly get from those potions. [default: ] S:"Blacklist for Chance Effects" < > # Makes it so you can control your jump height when jumping with jump boost # by holding down the space bar as you jump (So you can jump up one block # without shooing into the air...). [default: true] B:"Controllable Jump Boost"=true # Fixes Blindness so mobs can't see things to attack unless they are really # close. [default: true] B:"Fix Blindness"=true # Fixes your health resetting when changing dimensions/logging in if you # have a health boost potion effect or attribute modifier. Could possibly cause # issues with entity health, so if you see any issues, try disabling this. [default: true] B:"Fix Effects When Changing Dimensions"=true # Fixes forge's reach attribute so it works with entities as well as blocks. [default: true] B:"Fix Reach"=true # Fixes Saturation so it works in potions. [default: true] B:"Fix Saturation"=true # Renders a few extra things on the armor bar, including damage resistance, # magic shielding, armor toughness, and armor values over 20. [default: true] B:"Render Armor Bar Overlays"=true # Moves projectile and magic damage to different invulnerability timers, so you # can have a weapon that does multiple of those damage types at once. [default: true] B:"Separate Invulnerabilty Timers"=false # If 'Controllable Jump Boost' is true, you can modify this to modify how high the # vanilla jump boost effect lets you jump (so you can set it to 1.0 to # actually jump up a full extra block!). [range: 0.0 ~ Infinity, default: 0.75] S:"Vanilla Jump Boost Height"=0.75 # If the saturation potion types are added, you can modify this to set how # much saturation the potion types will give you per level. [range: 1 ~ 20, default: 4] I:"Vanilla Saturation Per Level"=4 } ########################################################################################################## # _vanilla_potion_types_to_add #--------------------------------------------------------------------------------------------------------# # Adds potion types for the missing vanilla potion effects. ########################################################################################################## _vanilla_potion_types_to_add { B:absorption=true B:blindness=true B:glowing=true B:haste=true B:health_boost=true B:hunger=true B:levitation=true B:long_absorption=true B:long_blindness=true B:long_glowing=true B:long_haste=true B:long_health_boost=true B:long_hunger=true B:long_levitation=true B:long_mining_fatigue=true B:long_nausea=true B:long_resistance=true B:long_wither=true B:mining_fatigue=true B:nausea=true B:resistance=true B:saturation=true B:strong_absorption=true B:strong_blindness=true B:strong_haste=true B:strong_health_boost=true B:strong_hunger=true B:strong_levitation=true B:strong_mining_fatigue=true B:strong_resistance=true B:strong_saturation=true B:strong_wither=true B:unluck=true B:wither=true } antidote { # Is the antidote potion enabled? [default: true] B:Enabled=true } archery { # If true, will add the damage modifier instead of multiplying (like how strength is now). # [default: true] B:"Add Modifier"=true # The projectile damage increase per level. # [range: 0.0 ~ Infinity, default: 3.0] S:"Damage Modifier"=3.0 # Is the archery potion enabled? [default: true] B:Enabled=true } bless { # Is the bless potion enabled? [default: true] B:Enabled=true } broken_armor { # The armor percent reduced per level. # [range: -Infinity ~ 0.0, default: -0.25] S:"Armor Modifier"=-0.25 # Is the broken_armor potion enabled? [default: true] B:Enabled=true } broken_magic_shield { # Is the broken_magic_shield potion enabled? [default: true] B:Enabled=true # The magic shield percent reduced per level. # [range: -Infinity ~ 0.0, default: -0.25] S:"Magic Shield Modifier"=-0.25 } burst { # Is the burst potion enabled? [default: true] B:Enabled=true # The base explosion size (Note it won't do block damage). # [range: 0.0 ~ Infinity, default: 2.0] S:"Explosion Size"=2.0 } chance { # Is the chance potion enabled? [default: true] B:Enabled=true } climb { # Is the climb potion enabled? [default: true] B:Enabled=true } cure { # Is the cure potion enabled? [default: true] B:Enabled=true } curse { # Is the curse potion enabled? [default: true] B:Enabled=true } diamond_skin { # The armor toughness added per level. # [range: 0.0 ~ 20.0, default: 4.0] S:"Armor Toughness Modifier"=4.0 # Is the diamond_skin potion enabled? [default: true] B:Enabled=true } disorganization { # Is the disorganization potion enabled? [default: true] B:Enabled=true } dispel { # Is the dispel potion enabled? [default: true] B:Enabled=true } drown { # Is the drown potion enabled? [default: true] B:Enabled=true } explode { # Is the explode potion enabled? [default: true] B:Enabled=true # The base explosion size. # [range: 0.0 ~ Infinity, default: 2.0] S:"Explosion Size"=2.0 } extension { # Is the extension potion enabled? [default: true] B:Enabled=true } fire { # Is the fire potion enabled? [default: true] B:Enabled=true # The fire duration in seconds per level. # [range: 0.0 ~ Infinity, default: 10.0] S:"Fire Duration"=10.0 } flight { # Is the flight potion enabled? [default: true] B:Enabled=true } invert { # Is the invert potion enabled? [default: true] B:Enabled=true } iron_skin { # The armor added per level. # [range: 0.0 ~ 30.0, default: 2.0] S:"Armor Modifier"=2.0 # Is the iron_skin potion enabled? [default: true] B:Enabled=true } klutz { # If true, will add the damage modifier instead of multiplying (like how strength is now). # [default: true] B:"Add Modifier"=true # The projectile damage decreased per level. # [range: -Infinity ~ 0.0, default: -4.0] S:"Damage Modifier"=-4.0 # Is the klutz potion enabled? [default: true] B:Enabled=true } launch { # Is the launch potion enabled? [default: true] B:Enabled=true # The upwards launch speed per level. # [range: 0.0 ~ Infinity, default: 1.0] S:"Launch Speed"=1.0 } lightning { # Is the lightning potion enabled? [default: true] B:Enabled=true } love { # Is the love potion enabled? [default: true] B:Enabled=true } magic_focus { # If true, will add the damage modifier instead of multiplying (like how strength is now). # [default: false] B:"Add Modifier"=false # The magic damage percent increased per level. # [range: 0.0 ~ Infinity, default: 0.75] S:"Damage Modifier"=0.75 # Is the magic_focus potion enabled? [default: true] B:Enabled=true } magic_inhibition { # If true, will add the damage modifier instead of multiplying (like how strength is now). # [default: false] B:"Add Modifier"=false # The magic damage percent decreased per level. # [range: -Infinity ~ 0.0, default: -0.3] S:"Damage Modifier"=-0.3 # Is the magic_inhibition potion enabled? [default: true] B:Enabled=true } magic_shield { # The magic shielding added per level. # [range: 0.0 ~ 20.0, default: 4.0] S:"Armor Toughness Modifier"=4.0 # Is the magic_shield potion enabled? [default: true] B:Enabled=true } perplexity { # Is the perplexity potion enabled? [default: true] B:Enabled=true } potion_sickness { # The 1/(this number) chance for you to get a bad potion effect each game tick per level. # [range: 0 ~ 2147483647, default: 1000] I:"Bad Effect Chance"=1000 # Is the potion_sickness potion enabled? [default: false] B:Enabled=false # Number of good potion effects you must have to get potion sickness. Will increase per level # with each additional good potion effect. (So if it's 8 and you have 10 good potion effects, # you will get potion sickness 3). # [range: 0 ~ 2147483647, default: 8] I:"Number of Good Potions to Activate Potion Sickness"=8 } purity { # Is the purity potion enabled? [default: true] B:Enabled=true } reach { # Is the reach potion enabled? [default: true] B:Enabled=true # The increase in your reach in blocks per level. # [range: 0.0 ~ 2024.0, default: 1.0] S:"Reach Increase"=1.0 } recoil { # The percent of damage reflected per level. # [range: 0.0 ~ 0.9, default: 0.1] S:"Damage Reflection"=0.1 # Is the recoil potion enabled? [default: true] B:Enabled=true } repair { # Is the repair potion enabled? [default: true] B:Enabled=true # The game ticks (20/second) between each repair per level. # [range: 0 ~ 2147483647, default: 100] I:"Repair Time"=100 } revival { # Is the revival potion enabled? [default: true] B:Enabled=true # The health recovered in half hearts per level when reviving from the revive potion. # [range: 0.0 ~ Infinity, default: 4.0] S:"Revive Health"=4.0 } rust { # The game ticks (20/second) between each durability reduction from the rust potion. # [range: 0 ~ 2147483647, default: 20] I:"Damage Time"=20 # Is the rust potion enabled? [default: true] B:Enabled=true } slow_fall { # Is the slow_fall potion enabled? [default: true] B:Enabled=true # The maximum fall speed per level. # [range: 0.0 ~ Infinity, default: 0.5] S:"Max Fall Speed"=0.4 } solid_core { # Is the solid_core potion enabled? [default: true] B:Enabled=true } spin { # Is the spin potion enabled? [default: true] B:Enabled=true # The speed at which you spin per level. # [range: 0.0 ~ Infinity, default: 2.0] S:"Rotation Speed"=2.0 } step_up { # Is the step_up potion enabled? [default: true] B:Enabled=true # The step height increase per level. # [range: 0.0 ~ Infinity, default: 0.5] S:"Step Height Increase"=0.5 } teleport { # Is the teleport potion enabled? [default: true] B:Enabled=true # The teleport radius per level. # [range: 1.0 ~ Infinity, default: 100.0] S:"Teleport Radius"=100.0 } teleport_spawn { # Is the teleport_spawn potion enabled? [default: true] B:Enabled=true # The number of seconds you must stay still before teleporting to your spawnpoint. # [range: 0 ~ 2147483647, default: 10] I:"Teleport Delay"=10 } teleport_surface { # Is the teleport_surface potion enabled? [default: true] B:Enabled=true } vulnerable { # The damage resistance decreased per level. # [range: -Infinity ~ 0.0, default: -0.5] S:"Damage Multiplier"=-0.5 # Is the vulnerable potion enabled? [default: true] B:Enabled=true } weight { # Is the weight potion enabled? [default: true] B:Enabled=true # The jump height percent reduction per level. # [range: -Infinity ~ 0.0, default: -0.5] S:"Jump Height Reduction"=-0.5 }