# Configuration file general { # If true someone who died will be banned from the server. [default: false] B:banPlayerAfterDeath=false # [default: false] B:disableBleedingMessage=false # Disables disconnect button [default: false] B:disableDisconnect=false # Disables give up button [default: false] B:disableGiveUp=false # How exhausted helping players are (determines how much food will be drained). [range: 0.0 ~ 10000.0, default: 0.5] S:exhaustion=0.5 # Will spawn particles above the player hinted at his location. [default: false] B:particleBeacon=false # How much food a player will have after being revived. [range: 1 ~ 20, default: 6] I:playerFoodAfter=6 # How much health a player will have after being revived. [range: 1 ~ 20, default: 2] I:playerHealthAfter=2 # How long a bleeding player will survive (in ticks). Will not be synchronized, therefore it's recommended to install IGCM. [range: 1 ~ 2147483647, default: 1200] I:playerReviveSurviveTime=1200 # How long it takes to revive someone (in ticks). Will not be synchronized, therefore it's recommended to install IGCM. [range: 1 ~ 2147483647, default: 100] I:playerReviveTime=100 } sound { # Disable revive and dead sound [default: false] B:disableSounds=true # Volume of the music played while bleeding [range: 0.0 ~ 2.0, default: 1.0] S:volume=0.0 }