# Configuration file ########################################################################################################## # general #--------------------------------------------------------------------------------------------------------# # General settings ########################################################################################################## general { # If this is true then the player will get a message when he/she tries to open a locked chest [default: true] B:announceChestLocked=true # If this is true then the player will be notified when a building is cleared [default: true] B:announceCleared=true # If this is true then the player will be notified when he or she enters a haunted building [default: true] B:announceEnter=true # If this is true then mobs will only spawn if the light level is low enough. Otherwise they spawn regardless of light level [default: false] B:checkValidSpawn=false # List of console commands to execute when a building is cleared [default: [Ljava.lang.String;@4c111d6e] S:commandCleared < > # List of console commands to execute every time a building is entered [default: [Ljava.lang.String;@6bc27fd7] S:commandEntered < > # List of console commands to execute the first time a building is entered [default: [Ljava.lang.String;@100fe1e4] S:commandFirstTime < > # List of building names where this mod will not spawn mobs [default: [Ljava.lang.String;@48c7ee53] S:excludedBuildings < > # The chance that a building is haunted [range: 0.0 ~ 1.0, default: 0.8] S:hauntedChance=0.5 # If this is true then all chests will be locked until the building is cleared [default: true] B:lockChestsUntilCleared=true # This option is only useful when 'lockChestsUntilCleared'. If true only vanilla chests will be locked. Otherwise all tile entities are locked [default: true] B:lockOnlyChests=false # The maximum damage bonus that the mob will get [range: 0.01 ~ 10000.0, default: 5.0] S:maxDamageBonus=4.0 # The maximum health bonus that the mob will get [range: 0.01 ~ 10000.0, default: 5.0] S:maxHealthBonus=4.0 # The maximum amount of mobs that are spawned by a haunted building [range: 1 ~ 10000, default: 50] I:maxMobs=20 # This message is given when the player clears a building [default: The building feels a lot safer now!] S:messageBuildingCleared=You feel as if a curse has been lifted from the building # This message is given when the player is halfway clearing a building [default: About half way there! Keep going!] S:messageBuildingHalfway=Something tells you you're close to vanquishing all evil here # This message is given when the player enters a haunted building for the first time [default: This building is haunted. Be careful!] S:messageBuildingHaunted=You feel uneasy entering this building # This message is given when the player tries to open a chest in a haunted building [default: The building isn't safe enough!] S:messageUnsafeBuilding=A magical force seems to be preventing you from touching this # The minimum damage bonus that the mob will get [range: 0.01 ~ 10000.0, default: 2.0] S:minDamageBonus=2.0 # The minimum health bonus that the mob will get [range: 0.01 ~ 10000.0, default: 2.0] S:minHealthBonus=2.0 # The minimum amount of mobs that are spawned by a haunted building [range: 1 ~ 10000, default: 10] I:minMobs=10 # The minimum distance between the player and newly spawned mobs [range: 0.0 ~ 16.0, default: 8.0] S:minSpawnDistance=8.0 # List of mobs that can spawn in buildings together with their rarity [default: [Ljava.lang.String;@15663f6c] S:mobs < .3=minecraft:zombie .3=minecraft:spider .3=minecraft:skeleton .2=minecraft:husk .2=minecraft:stray .1=minecraft:witch .1=minecraft:enderman .1=minecraft:vex .1=minecraft:vindication_illager .1=minecraft:evocation_illager .1=minecraft:wither_skeleton > # List of boots that the mobs can have together with their rarity [default: [Ljava.lang.String;@712acbda] S:randomBoots < .3=null .3=minecraft:diamond_boots .3=minecraft:iron_boots .3=iceandfire:armor_silver_metal_boots > # List of chestplates that the mobs can have together with their rarity [default: [Ljava.lang.String;@685f2520] S:randomChestplates < .3=null .3=minecraft:diamond_chestplate .3=minecraft:iron_chestplate .3=iceandfire:armor_silver_metal_chestplate > # List of effects that a mob can have. Note that multiple effects are possible [default: [Ljava.lang.String;@1e8a2dc] S:randomEffects < .3=minecraft:regeneration,3 .3=minecraft:speed,3 .3=minecraft:fire_resistance,3 .3=minecraft:strength,3 > # List of helmets that the mobs can have together with their rarity [default: [Ljava.lang.String;@1f1df5e6] S:randomHelmets < .3=null .3=minecraft:diamond_helmet .3=minecraft:iron_helmet .3=iceandfire:armor_silver_metal_helmet > # List of leggings that the mobs can have together with their rarity [default: [Ljava.lang.String;@4ce6ea18] S:randomLeggings < .3=null .3=minecraft:diamond_leggings .3=minecraft:iron_leggings .3=iceandfire:armor_silver_metal_leggings > # List of weapons that the mobs can have together with their rarity [default: [Ljava.lang.String;@76796107] S:randomWeapons < .3=null .3=minecraft:diamond_sword .3=minecraft:iron_sword .3=minecraft:bow .1=spartanweaponry:dagger_iron .1=spartanweaponry:longsword_iron .1=spartanweaponry:katana_iron .1=spartanweaponry:saber_iron .1=spartanweaponry:rapier_iron .1=spartanweaponry:greatsword_iron .1=spartanweaponry:hammer_iron .1=spartanweaponry:warhammer_iron .1=spartanweaponry:spear_iron .1=spartanweaponry:halberd_iron .1=spartanweaponry:pike_iron .1=spartanweaponry:lance_iron .1=spartanweaponry:longbow_iron .1=spartanweaponry:crossbow_iron .1=spartanweaponry:throwing_knife_iron .1=spartanweaponry:throwing_axe_iron .1=spartanweaponry:throwing_axe_iron .1=spartanweaponry:javelin_iron .1=spartanweaponry:boomerang_iron .1=spartanweaponry:battleaxe_iron .1=spartanweaponry:mace_iron .1=spartanweaponry:dagger_diamond .1=spartanweaponry:longsword_diamond .1=spartanweaponry:katana_diamond .1=spartanweaponry:saber_diamond .1=spartanweaponry:rapier_diamond .1=spartanweaponry:greatsword_diamond .1=spartanweaponry:hammer_diamond .1=spartanweaponry:warhammer_diamond .1=spartanweaponry:spear_diamond .1=spartanweaponry:halberd_diamond .1=spartanweaponry:pike_diamond .1=spartanweaponry:lance_diamond .1=spartanweaponry:longbow_diamond .1=spartanweaponry:crossbow_diamond .1=spartanweaponry:throwing_knife_diamond .1=spartanweaponry:throwing_axe_diamond .1=spartanweaponry:throwing_axe_diamond .1=spartanweaponry:javelin_diamond .1=spartanweaponry:boomerang_diamond .1=spartanweaponry:battleaxe_diamond .1=spartanweaponry:mace_diamond > # The amount of ticks that the server waits before checking for new spawns [range: 1 ~ 1000000, default: 200] I:serverTickTimeout=200 # The maximum amount of entities that can spawn near each other (of the same type) [range: 1 ~ 200, default: 6] I:spawnMaxNearby=6 # The chance that a building is haunted. This version is used in case the building is in a Lost City sphere [range: 0.0 ~ 1.0, default: 0.8] S:sphereHauntedChance=0.5 # The maximum amount of mobs that are spawned by a haunted building. This version is used in case the building is in a Lost City sphere [range: 1 ~ 10000, default: 50] I:sphereMaxMobs=50 # The minimum amount of mobs that are spawned by a haunted building. This version is used in case the building is in a Lost City sphere [range: 1 ~ 10000, default: 10] I:sphereMinMobs=10 }