# Configuration file general { # The default % chance for a block to drop items when smashed by a dragon I:defaultDropChance=100 # The default % chance for a block to play sound and particle effects when smashed by a dragon I:defaultEffectChance=100 # Disables advancements (can be used to stop log spam when recipes are tweaked) B:disableAdvancements=false # Prevents lightning strikes from destroying items B:disableLightningItemDamage=true # Mutes errors caused by broken advancements (can be used to stop log spam when recipes are tweaked) B:muteErroringAdvancements=true # Prevents Tough As Nails from creating an extra attack entity event B:preventTANAttackEntityEvent=true ########################################################################################################## # entitydistanceoverrides #--------------------------------------------------------------------------------------------------------# # A list of entities and view distences ########################################################################################################## entitydistanceoverrides { S:"battletower:golem"=128 S:"iceandfire:cyclops"=128 S:"iceandfire:firedragon"=128 S:"iceandfire:icedragon"=128 S:"iceandfire:seaserpent"=128 } ########################################################################################################## # dropchances #--------------------------------------------------------------------------------------------------------# # A list of block drop % chances ########################################################################################################## dropchances { S:"defiledlands:dirt_defiled"=3 S:"defiledlands:grass_defiled"=4 S:"defiledlands:gravel_defiled"=2 S:"defiledlands:sand_defiled"=3 S:"defiledlands:sandstone_defiled"=3 S:"defiledlands:stone_defiled"=2 S:"iceandfire:ash"=2 S:"iceandfire:chared_cobblestone"=2 S:"iceandfire:chared_dirt"=2 S:"iceandfire:chared_grass"=2 S:"iceandfire:chared_grass_path"=2 S:"iceandfire:chared_gravel"=2 S:"iceandfire:chared_stone"=2 S:"iceandfire:frozen_cobblestone"=2 S:"iceandfire:frozen_dirt"=2 S:"iceandfire:frozen_grass"=2 S:"iceandfire:frozen_grass_path"=2 S:"iceandfire:frozen_gravel"=2 S:"iceandfire:frozen_splinters"=2 S:"iceandfire:frozen_stone"=2 S:"minecraft:cobblestone"=3 S:"minecraft:dirt"=3 S:"minecraft:grass"=4 S:"minecraft:sand"=3 S:"minecraft:snow"=10 S:"minecraft:snow_layer"=10 S:"minecraft:stone"=2 } ########################################################################################################## # effectchances #--------------------------------------------------------------------------------------------------------# # A list of block effect % chances ########################################################################################################## effectchances { S:"defiledlands:dirt_defiled"=5 S:"defiledlands:grass_defiled"=5 S:"defiledlands:gravel_defiled"=5 S:"defiledlands:sand_defiled"=5 S:"defiledlands:sandstone_defiled"=5 S:"defiledlands:stone_defiled"=5 S:"iceandfire:ash"=5 S:"iceandfire:chared_cobblestone"=5 S:"iceandfire:chared_dirt"=5 S:"iceandfire:chared_grass"=5 S:"iceandfire:chared_grass_path"=5 S:"iceandfire:chared_gravel"=5 S:"iceandfire:chared_stone"=5 S:"iceandfire:frozen_cobblestone"=5 S:"iceandfire:frozen_dirt"=5 S:"iceandfire:frozen_grass"=5 S:"iceandfire:frozen_grass_path"=5 S:"iceandfire:frozen_gravel"=5 S:"iceandfire:frozen_splinters"=5 S:"iceandfire:frozen_stone"=5 S:"minecraft:dirt"=5 S:"minecraft:fire"=0 S:"minecraft:leaves"=20 S:"minecraft:snow"=10 S:"minecraft:snow_layer"=10 S:"minecraft:stone"=5 } ########################################################################################################## # repairfixes #--------------------------------------------------------------------------------------------------------# # A list of tools/armor and there new repair item (note: only list one tool of a given 'ToolMaterial') ########################################################################################################## repairfixes { S:"aquaculture:neptunium_chestplate"=aquaculture:loot,1 S:"aquaculture:neptunium_pickaxe"=aquaculture:loot,1 S:"forgottenitems:golem_helmet"=minecraft:obsidian S:"spartanfire:battleaxe_fire_dragonbone"=iceandfire:dragonbone,0 S:"spartanfire:battleaxe_ice_dragonbone"=iceandfire:dragonbone,0 } ########################################################################################################## # extraundeaddamage #--------------------------------------------------------------------------------------------------------# # A list of items that need to do extra damage to undead enemies ########################################################################################################## extraundeaddamage { D:"iceandfire:silver_sword"=2.5 D:"minecraft:bedrock"=0.0 } }