# Configuration file general { ########################################################################################################## # settings #--------------------------------------------------------------------------------------------------------# # General Mod Settings ########################################################################################################## settings { # Allow babies to be carried even when adult mob is blacklisted (or not whitelisted) B:allowBabies=false # Slowness multiplier for blocks D:blockSlownessMultiplier=1.0 # Whether the player drops the carried object when hit or not B:dropCarriedWhenHit=false # Whether entities' size matters when stacking or not B:entitySizeMattersStacking=true # Slowness multiplier for entities D:entitySlownessMultiplier=1.0 # If the front of the Tile Entities should face the player or should face outward B:facePlayer=false # Larger Entities slow down the player more B:heavyEntities=true # More complex Tile Entities slow down the player more B:heavyTiles=true # Whether the player can hit blocks and entities while carrying or not B:hitWhileCarrying=false # Maximum distance from where Blocks and Entities can be picked up # Min: 0.0 # Max: 1.7976931348623157E308 D:maxDistance=2.5 # Max height of entities that can be picked up in survival mode # Min: 0.0 # Max: 10.0 D:maxEntityHeight=1.5 # Maximum stack limit for entities # Min: 1 # Max: 2147483647 I:maxEntityStackLimit=10 # Max width of entities that can be picked up in survival mode # Min: 0.0 # Max: 10.0 D:maxEntityWidth=1.5 # Allow all blocks to be picked up, not just Tile Entites B:pickupAllBlocks=false # Whether hostile mobs should be able to picked up in survival mode B:pickupHostileMobs=false # Arms should render on sides when carrying B:renderArms=false # Whether Blocks and Entities slow the creative player down when carried B:slownessInCreative=true # Allows entities to be stacked using Carry On B:stackableEntities=true # Use custom Pickup Scripts. Having this set to false, will not allow you to run scripts, but will increase your performance B:useScripts=false # Use Whitelist instead of Blacklist for Blocks B:useWhitelistBlocks=false # Use Whitelist instead of Blacklist for Entities B:useWhitelistEntities=false # Use Whitelist instead of Blacklist for Stacking B:useWhitelistStacking=false } ########################################################################################################## # blacklist #--------------------------------------------------------------------------------------------------------# # Blacklist for Blocks and Entities ########################################################################################################## blacklist { # Entities that cannot be picked up S:forbiddenEntities < minecraft:ender_crystal minecraft:ender_dragon minecraft:ghast minecraft:shulker minecraft:leash_knot minecraft:armor_stand minecraft:item_frame minecraft:painting minecraft:shulker_bullet animania:textures/entity/pigs/hamster_tarou.png animania:hamster animania:ferret* animania:hedgehog* animania:cart animania:wagon mynko:* tumbleweed:tumbleweed konwboy:* iceandfire:* tanspit:* toughasnails:* minecraft:skull* lycanitesmobs:* minecraft:slime switchbow:* defiledlands:* notreepunching:fire_pit comforts:* > # Entities that cannot have other entities stacked on top of them S:forbiddenStacking < minecraft:horse > # Tile Entities that cannot be picked up S:forbiddenTiles < minecraft:end_portal minecraft:end_gateway minecraft:double_plant minecraft:bed minecraft:wooden_door minecraft:iron_door minecraft:spruce_door minecraft:birch_door minecraft:jungle_door minecraft:acacia_door minecraft:dark_minecraft:mob_spawneroak_door minecraft:waterlcomforts:*ily minecraft:cake animania:block_trough animania:blominecraft:spawnerck_invisiblock colossalchests:* ic2:* bigreactors:* forestry:* tconstruct:* rustic:*campfire:campfire botania:* astralsorcery:* quark:colored_bed_* immersiveengineering:* embers:block_fuminecraft:mob_spawnerrnace embers:ember_bore embers:ember_activator embers:mixercomforts:* embers:heat_cnotreepunching:fire_pitoil embers:lacampfire:campfirerge_tank embers:crystminecraft:spawneral_cell embers:alchemy_pedestal embers:boiler embers:combustor embers:catalzyer embers:field_chart embers:inferno_forge storagedrawers:framingtable skyresources:* lootbags:* exsartagine:* aquamunda:tank opencomputers:* malisisdoors:* industrialforegoing:* minecolonies:* thaumcraft:pillar* thaumcraft:infernal_furnace thaumcraft:placeholder* thaumcraft:infusion_matrix thaumcraft:golem_builder thaumcraft:thaumatorium* magneticraft:oil_heater magneticraft:solar_panel magneticraft:steam_engine magneticraft:shelving_unit magneticraft:notreepunching:fire_pitgrinder magneticraft:siecomforts:*ve magneticraft:solar_tower magneticraft:solar_mirror magneticraft:container magneticraft:pumpjack magneticraft:solar_panel magneticraft:refinery magneticraft:oil_heater magneticraft:hydraulic_press magneticraft:multiblock_gap refinedstorage:* practicallogistics2:* mcmultipart:* enderstorage:* betterstorage:* campfire:campfire wearablebackpacks:backpack waystones:waystone curio:blockinfusiontable iceandfire:* tanspit:* toughasnails:* minecraft:skull* lycanitesmobs:* switchbow:* defiledlands:* notreepunching:fire_pit comforts:* minecraft:mob_spawner > } ########################################################################################################## # whitelist #--------------------------------------------------------------------------------------------------------# # Whitelist for Blocks and Entities (useWhitelist must be true!) ########################################################################################################## whitelist { # Blocks that CAN be picked up S:allowedBlocks < > # Entities that CAN be picked up S:allowedEntities < > # Entities that CAN have other entities stacked on top of them S:allowedStacking < > } ########################################################################################################## # modeloverrides #--------------------------------------------------------------------------------------------------------# # Model Overrides based on NBT or on Meta. Advanced Users Only! ########################################################################################################## modeloverrides { # Model Overrides based on NBT or on Meta. Advanced Users Only! S:modelOverrides < minecraft:lit_furnace->minecraft:furnace minecraft:hopper->(block)minecraft:hopper minecraft:unpowered_comparator->(block)minecraft:unpowered_comparator minecraft:unpowered_repeater->(block)minecraft:unpowered_repeater minecraft:powered_comparator->(block)minecraft:powered_comparator minecraft:powered_repeater->(block)minecraft:powered_repeater minecraft:cauldron->(block)minecraft:cauldron minecraft:brewing_stand->(item)minecraft:brewing_stand minecraft:tallgrass;1->(item)minecraft:tallgrass;1 minecraft:tallgrass;2->(item)minecraft:tallgrass;2 minecraft:flower_pot->(block)minecraft:flower_pot minecraft:leaves2->(item)minecraft:leaves2 minecraft:reeds->(block)minecraft:reeds minecraft:daylight_detector_inverted->minecraft:daylight_detector quark:custom_chest{type:"spruce"}->quark:custom_chest;0 quark:custom_chest{type:"birch"}->quark:custom_chest;1 quark:custom_chest{type:"jungle"}->quark:custom_chest;2 quark:custom_chest{type:"acacia"}->quark:custom_chest;3 quark:custom_chest{type:"dark_oak"}->quark:custom_chest;4 quark:custom_chest_trap{type:"spruce"}->quark:custom_chest_trap;0 quark:custom_chest_trap{type:"birch"}->quark:custom_chest_trap;1 quark:custom_chest_trap{type:"jungle"}->quark:custom_chest_trap;2 quark:custom_chest_trap{type:"acacia"}->quark:custom_chest_trap;3 quark:custom_chest_trap{type:"dark_oak"}->quark:custom_chest_trap;4 storagedrawers:basicdrawers;0{Mat:"spruce"}->storagedrawers:basicdrawers;0{material:"spruce"} storagedrawers:basicdrawers;0{Mat:"birch"}->storagedrawers:basicdrawers;0{material:"birch"} storagedrawers:basicdrawers;0{Mat:"jungle"}->storagedrawers:basicdrawers;0{material:"jungle"} storagedrawers:basicdrawers;0{Mat:"acacia"}->storagedrawers:basicdrawers;0{material:"acacia"} storagedrawers:basicdrawers;0{Mat:"dark_oak"}->storagedrawers:basicdrawers;0{material:"dark_oak"} storagedrawers:basicdrawers;1{Mat:"spruce"}->storagedrawers:basicdrawers;1{material:"spruce"} storagedrawers:basicdrawers;1{Mat:"birch"}->storagedrawers:basicdrawers;1{material:"birch"} storagedrawers:basicdrawers;1{Mat:"jungle"}->storagedrawers:basicdrawers;1{material:"jungle"} storagedrawers:basicdrawers;1{Mat:"acacia"}->storagedrawers:basicdrawers;1{material:"acacia"} storagedrawers:basicdrawers;1{Mat:"dark_oak"}->storagedrawers:basicdrawers;1{material:"dark_oak"} storagedrawers:basicdrawers;2{Mat:"spruce"}->storagedrawers:basicdrawers;2{material:"spruce"} storagedrawers:basicdrawers;2{Mat:"birch"}->storagedrawers:basicdrawers;2{material:"birch"} storagedrawers:basicdrawers;2{Mat:"jungle"}->storagedrawers:basicdrawers;2{material:"jungle"} storagedrawers:basicdrawers;2{Mat:"acacia"}->storagedrawers:basicdrawers;2{material:"acacia"} storagedrawers:basicdrawers;2{Mat:"dark_oak"}->storagedrawers:basicdrawers;2{material:"dark_oak"} storagedrawers:basicdrawers;3{Mat:"spruce"}->storagedrawers:basicdrawers;3{material:"spruce"} storagedrawers:basicdrawers;3{Mat:"birch"}->storagedrawers:basicdrawers;3{material:"birch"} storagedrawers:basicdrawers;3{Mat:"jungle"}->storagedrawers:basicdrawers;3{material:"jungle"} storagedrawers:basicdrawers;3{Mat:"acacia"}->storagedrawers:basicdrawers;3{material:"acacia"} storagedrawers:basicdrawers;3{Mat:"dark_oak"}->storagedrawers:basicdrawers;3{material:"dark_oak"} storagedrawers:basicdrawers;4{Mat:"spruce"}->storagedrawers:basicdrawers;4{material:"spruce"} storagedrawers:basicdrawers;4{Mat:"birch"}->storagedrawers:basicdrawers;4{material:"birch"} storagedrawers:basicdrawers;4{Mat:"jungle"}->storagedrawers:basicdrawers;4{material:"jungle"} storagedrawers:basicdrawers;4{Mat:"acacia"}->storagedrawers:basicdrawers;4{material:"acacia"} storagedrawers:basicdrawers;4{Mat:"dark_oak"}->storagedrawers:basicdrawers;4{material:"dark_oak"} animania:block_nest->(block)animania:block_nest animania:cheese_mold;0->(block)animania:cheese_mold;0 animania:cheese_mold;1->(block)animania:cheese_mold;1 animania:cheese_mold;2->(block)animania:cheese_mold;2 animania:cheese_mold;3->(block)animania:cheese_mold;3 animania:cheese_mold;4->(block)animania:cheese_mold;4 animania:cheese_mold;5->(block)animania:cheese_mold;5 animania:cheese_mold;6->(block)animania:cheese_mold;6 animania:cheese_mold;7->(block)animania:cheese_mold;7 animania:cheese_mold;8->(block)animania:cheese_mold;8 animania:cheese_mold;9->(block)animania:cheese_mold;9 animania:cheese_mold;10->(block)animania:cheese_mold;10 > } ########################################################################################################## # custompickupconditions #--------------------------------------------------------------------------------------------------------# # Custom Pickup Conditions for certain blocks. ONLY WORKS WHEN GAMESTAGES IS INSTALLED! Advanced Users Only! ########################################################################################################## custompickupconditions { # Custom Pickup Conditions for Blocks S:customPickupConditionsBlocks < > # Custom Pickup Conditions for Entities S:customPickupConditionsEntities < > } }