#Each line is has the following components: #label type name data # #label is what you use to add it to an itam or combine it with othe tags (must be unique) #type is the NBT data type -- and valid type but list can be used #name is the name of the data field in the NBT file #data is what it holds # #I'm not giving a full NBT course here -- I'm just learning that myself, but below are some examples. #More info can be found online in places such as the Minecraft Wiki #This is a good start: http://minecraft.gamepedia.com/Player.dat_format#Item_structure # #Whether or not this might latter be applicable to blocks or mobs has not been decided; #For now NBT can only be used for loot items. # #In addition to normal NBT tags there is an Ench tag as a convenience for enchanting... # label ench id lvl #...and a Group options that simply allows several additions to be put into on label. # #WARNING: This can be easy to mess-up, and there is no error checking (but the game may crash on start-up) #Basic Potions HEALTH1 String Potion healing HEALTH2 String Potion strong_healing REGEN1 String Potion regeneration REGEN2 String Potion strong_regeneration REGENX String Potion long_regeneration #Hard way to make a custom enchant SHARP Short id 16 LOOT Short id 21 SILK Short id 33 LVL1 Short lvl 1 LVL3 Short lvl 3 SLICE String Name "Clean Slicer" SLNM Compound display SLICE SHARP3 Compound 0 SHARP,LVL3 LOOT1 Compound 1 LOOT,LVL1 SILK1 Compound 2 SILK,LVL1 SLEN List ench SHARP3,LOOT1,SILK1 SLSW Group Slice SLEN,SLNM #Easy way to make a custom enchant ETERNAL Byte Unbreakable 1 EEGG1 Ench 35 3 EEGG3 Ench 32 5 EEGG5 String Name "Fortuna Major" EEGG6 Compound display EEGG5 VANILLAWORLD Group EasterEgg EEGG1,EEGG3,EEGG6,ETERNAL