# Configuration file ########################################################################################################## # miscelleaneous #--------------------------------------------------------------------------------------------------------# # Some miscelleaneous but useful tweaks. ########################################################################################################## miscelleaneous { # Here you can remove any material by adding its id to this list [default: [paper]] S:"Remove Materials" < paper > # Here you can remove any modifier by adding its id to this list [default: [mending_moss]] S:"Remove Modifiers" < > # Turning this option on will stop tinkers tools from being invincible (they can despawn and burn in lava) [default: true] B:"Tool Uninvincibility"=true # The syntax is: ModID:ItemID:MaterialCost # ModID: The mod id of the toolpart. # ItemID: The id of the toolpart. # MaterialCost: The amount of ingots the toolpart should cost. [default: [tconstruct:pick_head:3], [tconstruct:axe_head:3], [tconstruct:pan_head:4]] S:"Toolpart Cost" < tconstruct:pick_head:3 tconstruct:axe_head:3 tconstruct:pan_head:4 > } ########################################################################################################## # stat tweaks #--------------------------------------------------------------------------------------------------------# # Tweaks to material stats ########################################################################################################## "stat tweaks" { # Here you can change the stats of specific materials, this takes priority over the percentage nerfs. # The syntax is: MaterialID:Modifier:BonusAmmo # Set any value to d to keep it as the default value. [default: [wood:1.0:0]] S:"Arrow Shaft Stat Tweaks" < wood:1.0:0 > # All attack damage values will be modified with this percentage. # Set to 100 to disable. [range: 0 ~ 1000, default: 75] I:"Attackdamage Nerf"=75 # Here you can change the stats of specific materials, this takes priority over the percentage nerfs. # The syntax is: MaterialID:Modifier # Set any value to d to keep it as the default value. [default: [string:1.0]] S:"Bowstring Stat Tweaks" < string:1.0 > # All durability values will be modified with this percentage. # Set to 100 to disable. [range: 0 ~ 1000, default: 75] I:"Durability Nerf"=100 # Set this to true to fill the stat tweaks list below with all the default values for all materials # This option disables itself after filling the list and it will also delete any tweaks you already had. [default: false] B:"Fill Defaults"=false # Here you can change the stats of specific materials, this takes priority over the percentage nerfs. # The syntax is: MaterialID:Accuracy:Modifier # Set any value to d to keep it as the default value. [default: [feather:1.0:1.0]] S:"Fletching Stat Tweaks" < feather:1.0:1.0 > # negative durability values are decreased further instead of increased when durabilitynerf is below 100, does the opposite for values above 100 [default: true] B:"Hardcore Nerfs"=true # All mining speed values will be modified with this percentage. # These options can also be used to buff stats, but just.... don't. [range: 0 ~ 1000, default: 75] I:"Miningspeed Nerf"=100 # Here you can change the stats of specific materials, this takes priority over the percentage nerfs. # The syntax is: MaterialID:HeadDurability:MiningSpeed:AttackDamage:HarvestLevel:HandleModifier:HandleDurability:ExtraDurability:DrawSpeed:Range:BonusDamage # Set any value to d to keep it as the default value. [default: [stone:90:3.0:3:1:0.5:-87:15:5.0:0.4:-1.0]] S:"Stat Tweaks" < stone:90:3.0:3:1:0.5:-87:15:5.0:0.4:-1.0 infinity_avaritia_plustic:10000:20.0:80:10:2.0:10000:10000:1.0:3.0:80.0 elementium:d:12.0:d:8:d:d:d:d:d:d > } ########################################################################################################## # trait tweaks #--------------------------------------------------------------------------------------------------------# # Tweaks related to material traits. ########################################################################################################## "trait tweaks" { # Here you can change the traits of materials for certain parts or all parts. # The syntax is: MaterialID:Parts:Trait1,Trait2,etc. [default: [paper:all:tasty], [paper:head:cheap], [paper:handle:autosmelt], [paper:extra:holy,hellish], [paper:bow:coldblooded], [paper:bowstring:crude], [paper:projectile:dense], [paper:shaft:heavy], [paper:fletching:alien]] S:"Trait tweaks" < paper:all:tasty paper:head:cheap paper:handle:autosmelt paper:extra:holy,hellish paper:bow:coldblooded paper:bowstring:crude paper:projectile:dense paper:shaft:heavy paper:fletching:alien > }