# Configuration file ########################################################################################################## # ardite #--------------------------------------------------------------------------------------------------------# # Configurations for the Ardite MaterialType ########################################################################################################## ardite { # Enables/Disables the de-buffs that the armor will get when touching water without Water Breathing potion # a.k.a nothing happens when player wears this armor while in water. # CURRENTLY ONLY WORKS FOR THE INFUSED LAVA ARMOR B:enableOnWaterTouchDeBuff=false # Enable/Disable the piece effect(s) (Boots, Leggings, Chestplate, Helmet) B:enablePieceEffects < false false false false > # Enable/Disable the set effect(s) B:enableSetEffects=true # Set the color name the armor will have S:itemNameColor=dark_red # Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet) I:protectionPoints < 2 3 4 2 > # The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty') S:removePotionEffects < empty > # Sets the armor unbreakable B:setUnbreakable=false # Set the amount of toughness points the armor will have D:toughnessPoints=1.0 ########################################################################################################## # abilities #--------------------------------------------------------------------------------------------------------# # Adds the potion effect the armor will have (to disable the effect set the effects 'false') ########################################################################################################## abilities { I:duration < 12 > I:level < 0 > S:name < fire_resistance > } } blocks { ########################################################################################################## # benches #--------------------------------------------------------------------------------------------------------# # This includes all benches: [Workbench, High-Tech Bench, Ulti-Tech Bench, Champion Bench] ########################################################################################################## benches { # The harvest level of the tool required to mine this block # Wood: 0, Stone: 1, Iron: 2, Diamond: 3, Gold: 0 I:harvestLevel=2 # Sets whether the block can be mined or not (Like bedrock) B:isUnbreakable=false # The tool type required to mine this block # Available tool types are: 'pickaxe', 'axe', 'shovel' S:toolType=pickaxe } stone_bricks { # The harvest level of the tool required to mine this block # Wood: 0, Stone: 1, Iron: 2, Diamond: 3, Gold: 0 I:harvestLevel=0 # Sets whether the block can be mined or not (Like bedrock) B:isUnbreakable=false # The tool type required to mine this block # Available tool types are: 'pickaxe', 'axe', 'shovel' S:toolType=pickaxe } ore_lava_crystal { # The harvest level of the tool required to mine this block # Wood: 0, Stone: 1, Iron: 2, Diamond: 3, Gold: 0 I:harvestLevel=3 # Sets whether the block can be mined or not (Like bedrock) B:isUnbreakable=false # The tool type required to mine this block # Available tool types are: 'pickaxe', 'axe', 'shovel' S:toolType=pickaxe } lava_cactus { # The harvest level of the tool required to mine this block # Wood: 0, Stone: 1, Iron: 2, Diamond: 3, Gold: 0 I:harvestLevel=0 # Sets whether the block can be mined or not (Like bedrock) B:isUnbreakable=false # The tool type required to mine this block # Available tool types are: 'pickaxe', 'axe', 'shovel' S:toolType=pickaxe } lava_infuser { # The harvest level of the tool required to mine this block # Wood: 0, Stone: 1, Iron: 2, Diamond: 3, Gold: 0 I:harvestLevel=1 # Sets whether the block can be mined or not (Like bedrock) B:isUnbreakable=false # The tool type required to mine this block # Available tool types are: 'pickaxe', 'axe', 'shovel' S:toolType=pickaxe } ########################################################################################################## # lava_material #--------------------------------------------------------------------------------------------------------# # This includes: Block Lava Crystal, Block Infused Lava Crystal, Block Compressed Lava Crystal, Block Compressed Infused Lava Crystal & Block Lava Infused Obsidian ########################################################################################################## lava_material { # The harvest level of the tool required to mine this block # Wood: 0, Stone: 1, Iron: 2, Diamond: 3, Gold: 0 I:harvestLevel=2 # Sets whether the block can be mined or not (Like bedrock) B:isUnbreakable=false # The tool type required to mine this block # Available tool types are: 'pickaxe', 'axe', 'shovel' S:toolType=pickaxe } lava_nether_brick { # The harvest level of the tool required to mine this block # Wood: 0, Stone: 1, Iron: 2, Diamond: 3, Gold: 0 I:harvestLevel=1 # Sets whether the block can be mined or not (Like bedrock) B:isUnbreakable=false # The tool type required to mine this block # Available tool types are: 'pickaxe', 'axe', 'shovel' S:toolType=pickaxe } block_compressed_obsidian { # The harvest level of the tool required to mine this block # Wood: 0, Stone: 1, Iron: 2, Diamond: 3, Gold: 0 I:harvestLevel=3 # Sets whether the block can be mined or not (Like bedrock) B:isUnbreakable=false # The tool type required to mine this block # Available tool types are: 'pickaxe', 'axe', 'shovel' S:toolType=pickaxe } block_trophy { # The harvest level of the tool required to mine this block # Wood: 0, Stone: 1, Iron: 2, Diamond: 3, Gold: 0 I:harvestLevel=1 # Sets whether the block can be mined or not (Like bedrock) B:isUnbreakable=false # The tool type required to mine this block # Available tool types are: 'pickaxe', 'axe', 'shovel' S:toolType=pickaxe } block_metal { # The harvest level of the tool required to mine this block # Wood: 0, Stone: 1, Iron: 2, Diamond: 3, Gold: 0 I:harvestLevel=1 # Sets whether the block can be mined or not (Like bedrock) B:isUnbreakable=false # The tool type required to mine this block # Available tool types are: 'pickaxe', 'axe', 'shovel' S:toolType=pickaxe } } ########################################################################################################## # chain #--------------------------------------------------------------------------------------------------------# # Configurations for the Enhanced Chainmail MaterialType ########################################################################################################## chain { # Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet) I:protectionPoints < 2 5 6 3 > # Set the amount of toughness points the armor will have D:toughnessPoints=1.0 } ########################################################################################################## # chicken #--------------------------------------------------------------------------------------------------------# # Configurations for the Chicken MaterialType ########################################################################################################## chicken { # Enables/Disables the de-buffs that the armor will get when touching water without Water Breathing potion # a.k.a nothing happens when player wears this armor while in water. # CURRENTLY ONLY WORKS FOR THE INFUSED LAVA ARMOR B:enableOnWaterTouchDeBuff=false # Enable/Disable the piece effect(s) (Boots, Leggings, Chestplate, Helmet) B:enablePieceEffects < false false false false > # Enable/Disable the set effect(s) B:enableSetEffects=true # Set the color name the armor will have S:itemNameColor=aqua # Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet) I:protectionPoints < 1 1 2 1 > # The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty') S:removePotionEffects < empty > # Sets the armor unbreakable B:setUnbreakable=false # Set the amount of toughness points the armor will have D:toughnessPoints=0.0 ########################################################################################################## # abilities #--------------------------------------------------------------------------------------------------------# # Adds the potion effect the armor will have (to disable the effect set the effects 'false') ########################################################################################################## abilities { I:duration < 12 > I:level < 4 > S:name < speed > } } ########################################################################################################## # coal #--------------------------------------------------------------------------------------------------------# # Configurations for the Coal MaterialType ########################################################################################################## coal { armor { # Enables/Disables the de-buffs that the armor will get when touching water without Water Breathing potion # a.k.a nothing happens when player wears this armor while in water. # CURRENTLY ONLY WORKS FOR THE INFUSED LAVA ARMOR B:enableOnWaterTouchDeBuff=false # Enable/Disable the piece effect(s) (Boots, Leggings, Chestplate, Helmet) B:enablePieceEffects < false false false false > # Enable/Disable the set effect(s) B:enableSetEffects=true # Set the color name the armor will have S:itemNameColor=gray # Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet) I:protectionPoints < 2 2 3 2 > # The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty') S:removePotionEffects < empty > # Sets the armor unbreakable B:setUnbreakable=false # Set the amount of toughness points the armor will have D:toughnessPoints=0.0 ########################################################################################################## # abilities #--------------------------------------------------------------------------------------------------------# # Adds the potion effect the armor will have (to disable the effect set the effects 'false') ########################################################################################################## abilities { I:duration < 12 > I:level < 0 > S:name < night_vision > } } weapons { # Enable/Disable the potion effect the weapons will have B:enableEffects=true # Set the color name the weapons will have S:itemNameColor=gray # Sets the amount of seconds the entities will be set on fire after being hit I:onFireSeconds=0 # Enable/Disable the ability for the weapons to set entities on fire B:shouldApplyFire=false sword { # Set the amount of damage the sword will do (Additional +4 damage will be added automatically by minecraft) D:damage=0.5 # Set the amount of durability the sword will have I:durability=24 } battle_axe { # Set the amount of damage the battle axe will do (Additional +4 damage will be added automatically by minecraft) D:damage=2.5 # Set the amount of durability the battle axe will have I:durability=24 } bow { # Set the amount of bonus arrow damage the bow will do D:arrowBonusDamage=-2.0 # Set the amount of durability the bow have I:durability=24 } ########################################################################################################## # abilities #--------------------------------------------------------------------------------------------------------# # Adds the potion effect the weapons will have (to disable the effect set the effects 'false') ########################################################################################################## abilities { I:duration < 12 > I:level < 0 > S:name < blindness > } } tools { # Set the color name the tools will have S:itemNameColor=gray pickaxe { # Set the amount of durability the pickaxe have I:durability=24 # Set the breaking speed of the pickaxe D:efficiency=2.0 } } } ########################################################################################################## # cobalt #--------------------------------------------------------------------------------------------------------# # Configurations for the Cobalt MaterialType ########################################################################################################## cobalt { # Enables/Disables the de-buffs that the armor will get when touching water without Water Breathing potion # a.k.a nothing happens when player wears this armor while in water. # CURRENTLY ONLY WORKS FOR THE INFUSED LAVA ARMOR B:enableOnWaterTouchDeBuff=false # Enable/Disable the piece effect(s) (Boots, Leggings, Chestplate, Helmet) B:enablePieceEffects < false false false false > # Enable/Disable the set effect(s) B:enableSetEffects=true # Set the color name the armor will have S:itemNameColor=blue # Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet) I:protectionPoints < 2 3 4 2 > # The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty') S:removePotionEffects < empty > # Sets the armor unbreakable B:setUnbreakable=false # Set the amount of toughness points the armor will have D:toughnessPoints=1.0 ########################################################################################################## # abilities #--------------------------------------------------------------------------------------------------------# # Adds the potion effect the armor will have (to disable the effect set the effects 'false') ########################################################################################################## abilities { I:duration < 12 > I:level < 2 > S:name < haste > } } ########################################################################################################## # diamond #--------------------------------------------------------------------------------------------------------# # Configurations for the Enhanced Diamond MaterialType ########################################################################################################## diamond { # Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet) I:protectionPoints < 4 7 9 4 > # Set the amount of toughness points the armor will have D:toughnessPoints=3.0 } ########################################################################################################## # emerald #--------------------------------------------------------------------------------------------------------# # Configurations for the Emerald MaterialType ########################################################################################################## emerald { armor { # Enables/Disables the de-buffs that the armor will get when touching water without Water Breathing potion # a.k.a nothing happens when player wears this armor while in water. # CURRENTLY ONLY WORKS FOR THE INFUSED LAVA ARMOR B:enableOnWaterTouchDeBuff=false # Enable/Disable the piece effect(s) (Boots, Leggings, Chestplate, Helmet) B:enablePieceEffects < false false false false > # Enable/Disable the set effect(s) B:enableSetEffects=true # Set the color name the armor will have S:itemNameColor=dark_green # Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet) I:protectionPoints < 3 6 8 3 > # The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty') S:removePotionEffects < empty > # Sets the armor unbreakable B:setUnbreakable=false # Set the amount of toughness points the armor will have D:toughnessPoints=1.0 ########################################################################################################## # abilities #--------------------------------------------------------------------------------------------------------# # Adds the potion effect the armor will have (to disable the effect set the effects 'false') ########################################################################################################## abilities { I:duration < 12 > I:level < 1 > S:name < speed > } } weapons { # Enable/Disable the potion effect the weapons will have B:enableEffects=true # Set the color name the weapons will have S:itemNameColor=dark_green # Sets the amount of seconds the entities will be set on fire after being hit I:onFireSeconds=0 # Enable/Disable the ability for the weapons to set entities on fire B:shouldApplyFire=false sword { # Set the amount of damage the sword will do (Additional +4 damage will be added automatically by minecraft) D:damage=1.5 # Set the amount of durability the sword will have I:durability=1561 } battle_axe { # Set the amount of damage the battle axe will do (Additional +4 damage will be added automatically by minecraft) D:damage=3.5 # Set the amount of durability the battle axe will have I:durability=1561 } bow { # Set the amount of bonus arrow damage the bow will do D:arrowBonusDamage=-0.5 # Set the amount of durability the bow have I:durability=1561 } ########################################################################################################## # abilities #--------------------------------------------------------------------------------------------------------# # Adds the potion effect the weapons will have (to disable the effect set the effects 'false') ########################################################################################################## abilities { I:duration < 12 > I:level < 1 > S:name < slowness > } } tools { # Set the color name the tools will have S:itemNameColor=dark_green pickaxe { # Set the amount of durability the pickaxe have I:durability=1561 # Set the breaking speed of the pickaxe D:efficiency=8.0 } } } enchantments { # Enable/Disable the ability to 'enhance' vanilla armors (Chainmail, Iron, Gold, Diamond) via the 'enhanced' enchantment B:enableArmorEnhancement=false # Enable/Disable the `furious` enchantment's functionality B:enableFurious=true # Enable/Disable the `life steal` enchantment's functionality B:enableLifeSteal=true } ########################################################################################################## # ender_dragon #--------------------------------------------------------------------------------------------------------# # Configurations for the Ender Dragon MaterialType ########################################################################################################## ender_dragon { armor { # Enables/Disables the de-buffs that the armor will get when touching water without Water Breathing potion # a.k.a nothing happens when player wears this armor while in water. # CURRENTLY ONLY WORKS FOR THE INFUSED LAVA ARMOR B:enableOnWaterTouchDeBuff=false # Enable/Disable the piece effect(s) (Boots, Leggings, Chestplate, Helmet) B:enablePieceEffects < false false false false > # Enable/Disable the set effect(s) B:enableSetEffects=false # Set the color name the armor will have S:itemNameColor=dark_purple # Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet) I:protectionPoints < 8 10 14 10 > # The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty') S:removePotionEffects < wither > # Sets the armor unbreakable B:setUnbreakable=false # Set the amount of toughness points the armor will have D:toughnessPoints=5.0 ########################################################################################################## # abilities #--------------------------------------------------------------------------------------------------------# # Adds the potion effect the armor will have (to disable the effect set the effects 'false') ########################################################################################################## abilities { I:duration < 0 > I:level < -1 > S:name < empty > } } weapons { # Enable/Disable the potion effect the weapons will have B:enableEffects=true # Set the color name the weapons will have S:itemNameColor=dark_purple # Sets the amount of seconds the entities will be set on fire after being hit I:onFireSeconds=0 # Enable/Disable the ability for the weapons to set entities on fire B:shouldApplyFire=false sword { # Set the amount of damage the sword will do (Additional +4 damage will be added automatically by minecraft) D:damage=8.0 # Set the amount of durability the sword will have I:durability=2310 } battle_axe { # Set the amount of damage the battle axe will do (Additional +4 damage will be added automatically by minecraft) D:damage=10.0 # Set the amount of durability the battle axe will have I:durability=2310 } bow { # Set the amount of bonus arrow damage the bow will do D:arrowBonusDamage=1.5 # Set the amount of durability the bow have I:durability=2310 } ########################################################################################################## # abilities #--------------------------------------------------------------------------------------------------------# # Adds the potion effect the weapons will have (to disable the effect set the effects 'false') ########################################################################################################## abilities { I:duration < 12 > I:level < 3 > S:name < wither > } } tools { # Set the color name the tools will have S:itemNameColor=dark_purple pickaxe { # Set the amount of durability the pickaxe have I:durability=2310 # Set the breaking speed of the pickaxe D:efficiency=25.0 } } } ########################################################################################################## # gold #--------------------------------------------------------------------------------------------------------# # Configurations for the Enhanced Gold MaterialType ########################################################################################################## gold { # Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet) I:protectionPoints < 2 4 6 3 > # Set the amount of toughness points the armor will have D:toughnessPoints=1.0 } ########################################################################################################## # guardian #--------------------------------------------------------------------------------------------------------# # Configurations for the Guardian MaterialType ########################################################################################################## guardian { armor { # Enables/Disables the de-buffs that the armor will get when touching water without Water Breathing potion # a.k.a nothing happens when player wears this armor while in water. # CURRENTLY ONLY WORKS FOR THE INFUSED LAVA ARMOR B:enableOnWaterTouchDeBuff=false # Enable/Disable the piece effect(s) (Boots, Leggings, Chestplate, Helmet) B:enablePieceEffects < false false false false > # Enable/Disable the set effect(s) B:enableSetEffects=true # Set the color name the armor will have S:itemNameColor=blue # Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet) I:protectionPoints < 4 7 8 3 > # The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty') S:removePotionEffects < empty > # Sets the armor unbreakable B:setUnbreakable=false # Set the amount of toughness points the armor will have D:toughnessPoints=2.0 ########################################################################################################## # abilities #--------------------------------------------------------------------------------------------------------# # Adds the potion effect the armor will have (to disable the effect set the effects 'false') ########################################################################################################## abilities { I:duration < 12 > I:level < 0 > S:name < water_breathing > } } weapons { # Enable/Disable the potion effect the weapons will have B:enableEffects=true # Set the color name the weapons will have S:itemNameColor=blue # Sets the amount of seconds the entities will be set on fire after being hit I:onFireSeconds=0 # Enable/Disable the ability for the weapons to set entities on fire B:shouldApplyFire=false sword { # Set the amount of damage the sword will do (Additional +4 damage will be added automatically by minecraft) D:damage=6.0 # Set the amount of durability the sword will have I:durability=1800 } battle_axe { # Set the amount of damage the battle axe will do (Additional +4 damage will be added automatically by minecraft) D:damage=8.0 # Set the amount of durability the battle axe will have I:durability=1800 } bow { # Set the amount of bonus arrow damage the bow will do D:arrowBonusDamage=1.5 # Set the amount of durability the bow have I:durability=1800 } ########################################################################################################## # abilities #--------------------------------------------------------------------------------------------------------# # Adds the potion effect the weapons will have (to disable the effect set the effects 'false') ########################################################################################################## abilities { I:duration < 12 > I:level < 1 > S:name < nausea > } } tools { # Set the color name the tools will have S:itemNameColor=blue pickaxe { # Set the amount of durability the pickaxe have I:durability=1800 # Set the breaking speed of the pickaxe D:efficiency=15.0 } } } ########################################################################################################## # iron #--------------------------------------------------------------------------------------------------------# # Configurations for the Enhanced Iron MaterialType ########################################################################################################## iron { # Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet) I:protectionPoints < 3 6 8 3 > # Set the amount of toughness points the armor will have D:toughnessPoints=1.0 } ########################################################################################################## # knight_slime #--------------------------------------------------------------------------------------------------------# # Configurations for the Knight Slime MaterialType ########################################################################################################## knight_slime { # Enables/Disables the de-buffs that the armor will get when touching water without Water Breathing potion # a.k.a nothing happens when player wears this armor while in water. # CURRENTLY ONLY WORKS FOR THE INFUSED LAVA ARMOR B:enableOnWaterTouchDeBuff=false # Enable/Disable the piece effect(s) (Boots, Leggings, Chestplate, Helmet) B:enablePieceEffects < false false false false > # Enable/Disable the set effect(s) B:enableSetEffects=true # Set the color name the armor will have S:itemNameColor=dark_purple # Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet) I:protectionPoints < 2 3 4 3 > # The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty') S:removePotionEffects < empty > # Sets the armor unbreakable B:setUnbreakable=false # Set the amount of toughness points the armor will have D:toughnessPoints=1.0 ########################################################################################################## # abilities #--------------------------------------------------------------------------------------------------------# # Adds the potion effect the armor will have (to disable the effect set the effects 'false') ########################################################################################################## abilities { I:duration < 12 > I:level < 1 > S:name < jump_boost > } } ########################################################################################################## # lapis #--------------------------------------------------------------------------------------------------------# # Configurations for the Lapis MaterialType ########################################################################################################## lapis { armor { # Enables/Disables the de-buffs that the armor will get when touching water without Water Breathing potion # a.k.a nothing happens when player wears this armor while in water. # CURRENTLY ONLY WORKS FOR THE INFUSED LAVA ARMOR B:enableOnWaterTouchDeBuff=false # Enable/Disable the piece effect(s) (Boots, Leggings, Chestplate, Helmet) B:enablePieceEffects < false false false false > # Enable/Disable the set effect(s) B:enableSetEffects=true # Set the color name the armor will have S:itemNameColor=blue # Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet) I:protectionPoints < 2 4 6 4 > # The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty') S:removePotionEffects < empty > # Sets the armor unbreakable B:setUnbreakable=false # Set the amount of toughness points the armor will have D:toughnessPoints=0.0 ########################################################################################################## # abilities #--------------------------------------------------------------------------------------------------------# # Adds the potion effect the armor will have (to disable the effect set the effects 'false') ########################################################################################################## abilities { I:duration < 12 > I:level < 0 > S:name < water_breathing > } } weapons { # Enable/Disable the potion effect the weapons will have B:enableEffects=true # Set the color name the weapons will have S:itemNameColor=blue # Sets the amount of seconds the entities will be set on fire after being hit I:onFireSeconds=0 # Enable/Disable the ability for the weapons to set entities on fire B:shouldApplyFire=false sword { # Set the amount of damage the sword will do (Additional +4 damage will be added automatically by minecraft) D:damage=1.0 # Set the amount of durability the sword will have I:durability=200 } battle_axe { # Set the amount of damage the battle axe will do (Additional +4 damage will be added automatically by minecraft) D:damage=3.0 # Set the amount of durability the battle axe will have I:durability=200 } bow { # Set the amount of bonus arrow damage the bow will do D:arrowBonusDamage=-1.5 # Set the amount of durability the bow have I:durability=200 } ########################################################################################################## # abilities #--------------------------------------------------------------------------------------------------------# # Adds the potion effect the weapons will have (to disable the effect set the effects 'false') ########################################################################################################## abilities { I:duration < 12 > I:level < 1 > S:name < nausea > } } tools { # Set the color name the tools will have S:itemNameColor=blue pickaxe { # Set the amount of durability the pickaxe have I:durability=200 # Set the breaking speed of the pickaxe D:efficiency=6.0 } } } ########################################################################################################## # lava #--------------------------------------------------------------------------------------------------------# # Configurations for the Lava MaterialType ########################################################################################################## lava { armor { # Enables/Disables the de-buffs that the armor will get when touching water without Water Breathing potion # a.k.a nothing happens when player wears this armor while in water. # CURRENTLY ONLY WORKS FOR THE INFUSED LAVA ARMOR B:enableOnWaterTouchDeBuff=true # Enable/Disable the piece effect(s) (Boots, Leggings, Chestplate, Helmet) B:enablePieceEffects < false false false false > # Enable/Disable the set effect(s) B:enableSetEffects=true # Set the color name the armor will have S:itemNameColor=gold # Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet) I:protectionPoints < 3 6 8 3 > # The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty') S:removePotionEffects < empty > # Sets the armor unbreakable B:setUnbreakable=false # Set the amount of toughness points the armor will have D:toughnessPoints=1.0 ########################################################################################################## # abilities #--------------------------------------------------------------------------------------------------------# # Adds the potion effect the armor will have (to disable the effect set the effects 'false') ########################################################################################################## abilities { I:duration < 12 > I:level < 0 > S:name < fire_resistance > } } weapons { # Enable/Disable the potion effect the weapons will have B:enableEffects=false # Set the color name the weapons will have S:itemNameColor=gold # Sets the amount of seconds the entities will be set on fire after being hit I:onFireSeconds=8 # Enable/Disable the ability for the weapons to set entities on fire B:shouldApplyFire=true sword { # Set the amount of damage the sword will do (Additional +4 damage will be added automatically by minecraft) D:damage=4.5 # Set the amount of durability the sword will have I:durability=1750 } battle_axe { # Set the amount of damage the battle axe will do (Additional +4 damage will be added automatically by minecraft) D:damage=6.5 # Set the amount of durability the battle axe will have I:durability=1750 } bow { # Set the amount of bonus arrow damage the bow will do D:arrowBonusDamage=0.5 # Set the amount of durability the bow have I:durability=1750 } ########################################################################################################## # abilities #--------------------------------------------------------------------------------------------------------# # Adds the potion effect the weapons will have (to disable the effect set the effects 'false') ########################################################################################################## abilities { I:duration < 0 > I:level < -1 > S:name < empty > } } tools { # Set the color name the tools will have S:itemNameColor=gold pickaxe { # Set the amount of durability the pickaxe have I:durability=1750 # Set the breaking speed of the pickaxe D:efficiency=12.0 } } } ########################################################################################################## # manyullyn #--------------------------------------------------------------------------------------------------------# # Configurations for the Manyullyn MaterialType ########################################################################################################## manyullyn { # Enables/Disables the de-buffs that the armor will get when touching water without Water Breathing potion # a.k.a nothing happens when player wears this armor while in water. # CURRENTLY ONLY WORKS FOR THE INFUSED LAVA ARMOR B:enableOnWaterTouchDeBuff=false # Enable/Disable the piece effect(s) (Boots, Leggings, Chestplate, Helmet) B:enablePieceEffects < false false false false > # Enable/Disable the set effect(s) B:enableSetEffects=true # Set the color name the armor will have S:itemNameColor=dark_purple # Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet) I:protectionPoints < 3 5 5 3 > # The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty') S:removePotionEffects < empty > # Sets the armor unbreakable B:setUnbreakable=false # Set the amount of toughness points the armor will have D:toughnessPoints=2.0 ########################################################################################################## # abilities #--------------------------------------------------------------------------------------------------------# # Adds the potion effect the armor will have (to disable the effect set the effects 'false') ########################################################################################################## abilities { I:duration < 12 > I:level < 1 > S:name < strength > } } ########################################################################################################## # obsidian #--------------------------------------------------------------------------------------------------------# # Configurations for the Obsidian MaterialType ########################################################################################################## obsidian { armor { # Enables/Disables the de-buffs that the armor will get when touching water without Water Breathing potion # a.k.a nothing happens when player wears this armor while in water. # CURRENTLY ONLY WORKS FOR THE INFUSED LAVA ARMOR B:enableOnWaterTouchDeBuff=false # Enable/Disable the piece effect(s) (Boots, Leggings, Chestplate, Helmet) B:enablePieceEffects < false false false false > # Enable/Disable the set effect(s) B:enableSetEffects=true # Set the color name the armor will have S:itemNameColor=dark_gray # Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet) I:protectionPoints < 3 6 7 3 > # The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty') S:removePotionEffects < empty > # Sets the armor unbreakable B:setUnbreakable=false # Set the amount of toughness points the armor will have D:toughnessPoints=2.0 ########################################################################################################## # abilities #--------------------------------------------------------------------------------------------------------# # Adds the potion effect the armor will have (to disable the effect set the effects 'false') ########################################################################################################## abilities { I:duration < 12 > I:level < 0 > S:name < resistance > } } weapons { # Enable/Disable the potion effect the weapons will have B:enableEffects=true # Set the color name the weapons will have S:itemNameColor=dark_gray # Sets the amount of seconds the entities will be set on fire after being hit I:onFireSeconds=0 # Enable/Disable the ability for the weapons to set entities on fire B:shouldApplyFire=false sword { # Set the amount of damage the sword will do (Additional +4 damage will be added automatically by minecraft) D:damage=4.0 # Set the amount of durability the sword will have I:durability=1500 } battle_axe { # Set the amount of damage the battle axe will do (Additional +4 damage will be added automatically by minecraft) D:damage=6.0 # Set the amount of durability the battle axe will have I:durability=1500 } bow { # Set the amount of bonus arrow damage the bow will do D:arrowBonusDamage=0.0 # Set the amount of durability the bow have I:durability=1500 } ########################################################################################################## # abilities #--------------------------------------------------------------------------------------------------------# # Adds the potion effect the weapons will have (to disable the effect set the effects 'false') ########################################################################################################## abilities { I:duration < 12 > I:level < 1 > S:name < weakness > } } tools { # Set the color name the tools will have S:itemNameColor=dark_gray pickaxe { # Set the amount of durability the pickaxe have I:durability=5000 # Set the breaking speed of the pickaxe D:efficiency=4.0 } } } ########################################################################################################## # pig_iron #--------------------------------------------------------------------------------------------------------# # Configurations for the Pig Iron MaterialType ########################################################################################################## pig_iron { # Enables/Disables the de-buffs that the armor will get when touching water without Water Breathing potion # a.k.a nothing happens when player wears this armor while in water. # CURRENTLY ONLY WORKS FOR THE INFUSED LAVA ARMOR B:enableOnWaterTouchDeBuff=false # Enable/Disable the piece effect(s) (Boots, Leggings, Chestplate, Helmet) B:enablePieceEffects < false false false false > # Enable/Disable the set effect(s) B:enableSetEffects=true # Set the color name the armor will have S:itemNameColor=light_purple # Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet) I:protectionPoints < 2 3 4 3 > # The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty') S:removePotionEffects < empty > # Sets the armor unbreakable B:setUnbreakable=false # Set the amount of toughness points the armor will have D:toughnessPoints=1.0 ########################################################################################################## # abilities #--------------------------------------------------------------------------------------------------------# # Adds the potion effect the armor will have (to disable the effect set the effects 'false') ########################################################################################################## abilities { I:duration < 12 > I:level < 0 > S:name < saturation > } } recipes { # Enable/Disable The Ardite armor Recipes B:enableArditeArmorRecipes=false # Enable/Disable the armorplus arrow recipes B:enableArrowRecipes=true # Enable/Disable ArmorPlus Battle Axes's Recipes B:enableBattleAxesRecipes=true # Enable/Disable ArmorPlus Bows's Recipes B:enableBowsRecipes=true # Enable/Disable The Chain armor Recipes B:enableChainArmorRecipes=false # Enable/Disable The Charcoal Coal armor Recipes B:enableCharcoalCoalArmorRecipe=false # Enable/Disable The Chicken armor Recipes B:enableChickenArmorRecipes=false # Enable/Disable The Coal armor Recipes B:enableCoalArmorRecipes=false # Enable/Disable The Cobalt armor Recipes B:enableCobaltArmorRecipes=false # Enable/Disable The Electrical Ingot Recipes B:enableElectricalIngotRecipes=true # Enable/Disable The Elytra Recipe B:enableElytraRecipe=false # Enable/Disable The Emerald armor Recipes B:enableEmeraldArmorRecipes=false # Enable/Disable The Ender Dragon armor Recipes B:enableEnderDragonArmorRecipes=false # Enable/Disable The Guardian armor Recipes B:enableGuardianArmorRecipes=false # Enable/Disable The Knight Slime armor Recipes B:enableKnightSlimeArmorRecipes=false # Enable/Disable The Lapis armor Recipes B:enableLapisArmorRecipes=false # Enable/Disable the armor Recipes B:enableLavaArmorRecipes=false # Enable/Disable The Manyullyn armor Recipes B:enableManyullynArmorRecipes=false # Enable/Disable The Obsidian armor Recipes B:enableObsidianArmorRecipes=false # Enable/Disable ArmorPlus Pickaxe's Recipes B:enablePickaxesRecipes=true # Enable/Disable The Pig Iron armor Recipes B:enablePigIronArmorRecipes=false # Enable/Disable The Redstone Apple Recipes B:enableRedstoneAppleRecipes=true # Enable/Disable The Redstone armor Recipes B:enableRedstoneArmorRecipes=false # Enable/Disable The Slime armor Recipes B:enableSlimeArmorRecipes=false # Enable/Disable The Steel Ingot Recipes B:enableSteelIngotRecipes=true # Enable/Disable The Super Star armor Recipes B:enableSuperStarArmorRecipes=false # Enable/Disable ArmorPlus Sword's Recipes B:enableSwordsRecipes=true # Enable/Disable The Ultimate armor Recipes B:enableTheUltimateArmorRecipes=false } ########################################################################################################## # redstone #--------------------------------------------------------------------------------------------------------# # Configurations for the Redstone MaterialType ########################################################################################################## redstone { armor { # Enables/Disables the de-buffs that the armor will get when touching water without Water Breathing potion # a.k.a nothing happens when player wears this armor while in water. # CURRENTLY ONLY WORKS FOR THE INFUSED LAVA ARMOR B:enableOnWaterTouchDeBuff=false # Enable/Disable the piece effect(s) (Boots, Leggings, Chestplate, Helmet) B:enablePieceEffects < false false false false > # Enable/Disable the set effect(s) B:enableSetEffects=true # Set the color name the armor will have S:itemNameColor=dark_red # Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet) I:protectionPoints < 3 4 7 4 > # The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty') S:removePotionEffects < empty > # Sets the armor unbreakable B:setUnbreakable=false # Set the amount of toughness points the armor will have D:toughnessPoints=0.0 ########################################################################################################## # abilities #--------------------------------------------------------------------------------------------------------# # Adds the potion effect the armor will have (to disable the effect set the effects 'false') ########################################################################################################## abilities { I:duration < 12 > I:level < 1 > S:name < haste > } } weapons { # Enable/Disable the potion effect the weapons will have B:enableEffects=true # Set the color name the weapons will have S:itemNameColor=dark_red # Sets the amount of seconds the entities will be set on fire after being hit I:onFireSeconds=0 # Enable/Disable the ability for the weapons to set entities on fire B:shouldApplyFire=false sword { # Set the amount of damage the sword will do (Additional +4 damage will be added automatically by minecraft) D:damage=1.0 # Set the amount of durability the sword will have I:durability=200 } battle_axe { # Set the amount of damage the battle axe will do (Additional +4 damage will be added automatically by minecraft) D:damage=3.0 # Set the amount of durability the battle axe will have I:durability=200 } bow { # Set the amount of bonus arrow damage the bow will do D:arrowBonusDamage=-1.5 # Set the amount of durability the bow have I:durability=200 } ########################################################################################################## # abilities #--------------------------------------------------------------------------------------------------------# # Adds the potion effect the weapons will have (to disable the effect set the effects 'false') ########################################################################################################## abilities { I:duration < 12 > I:level < 1 > S:name < mining_fatigue > } } tools { # Set the color name the tools will have S:itemNameColor=dark_red pickaxe { # Set the amount of durability the pickaxe have I:durability=200 # Set the breaking speed of the pickaxe D:efficiency=6.0 } } } ########################################################################################################## # slime #--------------------------------------------------------------------------------------------------------# # Configurations for the Slime MaterialType ########################################################################################################## slime { # Enables/Disables the de-buffs that the armor will get when touching water without Water Breathing potion # a.k.a nothing happens when player wears this armor while in water. # CURRENTLY ONLY WORKS FOR THE INFUSED LAVA ARMOR B:enableOnWaterTouchDeBuff=false # Enable/Disable the piece effect(s) (Boots, Leggings, Chestplate, Helmet) B:enablePieceEffects < false false false false > # Enable/Disable the set effect(s) B:enableSetEffects=true # Set the color name the armor will have S:itemNameColor=green # Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet) I:protectionPoints < 1 1 2 1 > # The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty') S:removePotionEffects < empty > # Sets the armor unbreakable B:setUnbreakable=false # Set the amount of toughness points the armor will have D:toughnessPoints=0.0 ########################################################################################################## # abilities #--------------------------------------------------------------------------------------------------------# # Adds the potion effect the armor will have (to disable the effect set the effects 'false') ########################################################################################################## abilities { I:duration < 12 > I:level < 2 > S:name < jump_boost > } } ########################################################################################################## # super_star #--------------------------------------------------------------------------------------------------------# # Configurations for the Super Star MaterialType ########################################################################################################## super_star { armor { # Enables/Disables the de-buffs that the armor will get when touching water without Water Breathing potion # a.k.a nothing happens when player wears this armor while in water. # CURRENTLY ONLY WORKS FOR THE INFUSED LAVA ARMOR B:enableOnWaterTouchDeBuff=false # Enable/Disable the piece effect(s) (Boots, Leggings, Chestplate, Helmet) B:enablePieceEffects < false false false false > # Enable/Disable the set effect(s) B:enableSetEffects=true # Set the color name the armor will have S:itemNameColor=white # Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet) I:protectionPoints < 4 7 8 3 > # The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty') S:removePotionEffects < wither > # Sets the armor unbreakable B:setUnbreakable=false # Set the amount of toughness points the armor will have D:toughnessPoints=2.0 ########################################################################################################## # abilities #--------------------------------------------------------------------------------------------------------# # Adds the potion effect the armor will have (to disable the effect set the effects 'false') ########################################################################################################## abilities { I:duration < 12 > I:level < 1 > S:name < regeneration > } } weapons { # Enable/Disable the potion effect the weapons will have B:enableEffects=true # Set the color name the weapons will have S:itemNameColor=white # Sets the amount of seconds the entities will be set on fire after being hit I:onFireSeconds=0 # Enable/Disable the ability for the weapons to set entities on fire B:shouldApplyFire=false sword { # Set the amount of damage the sword will do (Additional +4 damage will be added automatically by minecraft) D:damage=7.0 # Set the amount of durability the sword will have I:durability=1950 } battle_axe { # Set the amount of damage the battle axe will do (Additional +4 damage will be added automatically by minecraft) D:damage=9.0 # Set the amount of durability the battle axe will have I:durability=1950 } bow { # Set the amount of bonus arrow damage the bow will do D:arrowBonusDamage=1.5 # Set the amount of durability the bow have I:durability=1950 } ########################################################################################################## # abilities #--------------------------------------------------------------------------------------------------------# # Adds the potion effect the weapons will have (to disable the effect set the effects 'false') ########################################################################################################## abilities { I:duration < 12 > I:level < 1 > S:name < wither > } } tools { # Set the color name the tools will have S:itemNameColor=white pickaxe { # Set the amount of durability the pickaxe have I:durability=1950 # Set the breaking speed of the pickaxe D:efficiency=15.0 } } } ########################################################################################################## # ultimate #--------------------------------------------------------------------------------------------------------# # Configurations for the Ultimate MaterialType ########################################################################################################## ultimate { armor { # Adds the potion effects the armor will have (to disable the effect set the effects 'false') S:addPotionEffects < regeneration water_breathing > # Set the duration for the effect(s) by the armor. (in seconds) I:effectDurations < 12 12 > # Set the amplifier level for the effect(s) by the armor. (0 = level 1, 1 = level 2 etc.) I:effectLevels < 0 0 > # Enable/Disable the armor's de-buffs (when a non complete set is equiped) B:enableDeBuffs=true # Set the color name the armor will have S:itemNameColor=dark_purple # Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet) I:protectionPoints < 4 8 9 4 > # The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty') S:removePotionEffects < wither > # Enable/Disable the armor's invincibility B:setInvincible=false # Sets the armor unbreakable B:setUnbreakable=false # Set the amount of toughness points the armor will have D:toughnessPoints=3.0 } }