# Configuration file "abyssalcraft:coralium" { # The max level of this enchantment. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "abyssalcraft:dread" { # The max level of this enchantment. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "abyssalcraft:iron_wall" { # The max level of this enchantment. [range: 1 ~ 127, default: 63] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "abyssalcraft:light_pierce" { # The max level of this enchantment. [range: 1 ~ 127, default: 80] I:"Max Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "abyssalcraft:multi_rend" { # The max level of this enchantment. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "abyssalcraft:sapping" { # The max level of this enchantment. [range: 1 ~ 127, default: 79] I:"Max Level"=79 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "apotheosis:berserk" { # The max level of this enchantment. [range: 1 ~ 127, default: 37] I:"Max Level"=4 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "apotheosis:capturing" { # The max level of this enchantment. [range: 1 ~ 127, default: 61] I:"Max Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "apotheosis:depth_miner" { # The max level of this enchantment. [range: 1 ~ 127, default: 48] I:"Max Level"=7 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "apotheosis:hell_infusion" { # The max level of this enchantment. [range: 1 ~ 127, default: 55] I:"Max Level"=10 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "apotheosis:icy_thorns" { # The max level of this enchantment. [range: 1 ~ 127, default: 38] I:"Max Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "apotheosis:knowledge" { # The max level of this enchantment. [range: 1 ~ 127, default: 48] I:"Max Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "apotheosis:life_mending" { # The max level of this enchantment. [range: 1 ~ 127, default: 35] I:"Max Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "apotheosis:magic_protection" { # The max level of this enchantment. [range: 1 ~ 127, default: 25] I:"Max Level"=4 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "apotheosis:mounted_strike" { # The max level of this enchantment. [range: 1 ~ 127, default: 55] I:"Max Level"=6 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "apotheosis:natures_blessing" { # The max level of this enchantment. [range: 1 ~ 127, default: 60] I:"Max Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "apotheosis:rebounding" { # The max level of this enchantment. [range: 1 ~ 127, default: 85] I:"Max Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "apotheosis:reflective" { # The max level of this enchantment. [range: 1 ~ 127, default: 41] I:"Max Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "apotheosis:scavenger" { # The max level of this enchantment. [range: 1 ~ 127, default: 7] I:"Max Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "apotheosis:shield_bash" { # The max level of this enchantment. [range: 1 ~ 127, default: 57] I:"Max Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "apotheosis:splitting" { # The max level of this enchantment. [range: 1 ~ 127, default: 75] I:"Max Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "apotheosis:stable_footing" { # The max level of this enchantment. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "apotheosis:tempting" { # The max level of this enchantment. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "apotheosis:true_infinity" { # The max level of this enchantment. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "armorplus:enhanced" { # The max level of this enchantment. [range: 1 ~ 127, default: 62] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "armorplus:furious" { # The max level of this enchantment. [range: 1 ~ 127, default: 64] I:"Max Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "armorplus:life_steal" { # The max level of this enchantment. [range: 1 ~ 127, default: 63] I:"Max Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "astralsorcery:enchantment" { as { nightvision { # The max level of this enchantment. [range: 1 ~ 127, default: 65] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } smelting { # The max level of this enchantment. [range: 1 ~ 127, default: 65] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } } } "bibliocraft:bibliocraft" { deathcompassench { # The max level of this enchantment. [range: 1 ~ 127, default: 61] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } readingench { # The max level of this enchantment. [range: 1 ~ 127, default: 61] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } } "cofhcore:holding" { # The max level of this enchantment. [range: 1 ~ 127, default: 62] I:"Max Level"=4 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "cofhcore:insight" { # The max level of this enchantment. [range: 1 ~ 127, default: 67] I:"Max Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "cofhcore:leech" { # The max level of this enchantment. [range: 1 ~ 127, default: 61] I:"Max Level"=4 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "cofhcore:multishot" { # The max level of this enchantment. [range: 1 ~ 127, default: 62] I:"Max Level"=4 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "cofhcore:smashing" { # The max level of this enchantment. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "cofhcore:smelting" { # The max level of this enchantment. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "cofhcore:soulbound" { # The max level of this enchantment. [range: 1 ~ 127, default: 62] I:"Max Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "cofhcore:vorpal" { # The max level of this enchantment. [range: 1 ~ 127, default: 67] I:"Max Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "draconicevolution:enchant_reaper" { # The max level of this enchantment. [range: 1 ~ 127, default: 61] I:"Max Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "endercore:autosmelt" { # The max level of this enchantment. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "endercore:xpboost" { # The max level of this enchantment. [range: 1 ~ 127, default: 62] I:"Max Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "enderio:repellent" { # The max level of this enchantment. [range: 1 ~ 127, default: 65] I:"Max Level"=4 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "enderio:shimmer" { # The max level of this enchantment. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "enderio:soulbound" { # The max level of this enchantment. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "enderio:witherarrow" { # The max level of this enchantment. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "enderio:witherweapon" { # The max level of this enchantment. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "exnihilocreatio:sieve_efficiency" { # The max level of this enchantment. [range: 1 ~ 127, default: 61] I:"Max Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "exnihilocreatio:sieve_fortune" { # The max level of this enchantment. [range: 1 ~ 127, default: 61] I:"Max Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "exnihilocreatio:sieve_luck_of_the_sea" { # The max level of this enchantment. [range: 1 ~ 127, default: 61] I:"Max Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "extrautils2:xu" { kaboomerang { # The max level of this enchantment. [range: 1 ~ 127, default: 67] I:"Max Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } zoomerang { # The max level of this enchantment. [range: 1 ~ 127, default: 67] I:"Max Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } burnerang { # The max level of this enchantment. [range: 1 ~ 127, default: 22] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } bladerang { # The max level of this enchantment. [range: 1 ~ 127, default: 112] I:"Max Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } boomereaperang { # The max level of this enchantment. [range: 1 ~ 127, default: 22] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } } "minecraft:aqua_affinity" { # The max level of this enchantment. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:bane_of_arthropods" { # The max level of this enchantment. [range: 1 ~ 127, default: 80] I:"Max Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:binding_curse" { # The max level of this enchantment. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:blast_protection" { # The max level of this enchantment. [range: 1 ~ 127, default: 81] I:"Max Level"=4 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:depth_strider" { # The max level of this enchantment. [range: 1 ~ 127, default: 64] I:"Max Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:efficiency" { # The max level of this enchantment. [range: 1 ~ 127, default: 61] I:"Max Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:feather_falling" { # The max level of this enchantment. [range: 1 ~ 127, default: 108] I:"Max Level"=4 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:fire_aspect" { # The max level of this enchantment. [range: 1 ~ 127, default: 61] I:"Max Level"=2 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:fire_protection" { # The max level of this enchantment. [range: 1 ~ 127, default: 81] I:"Max Level"=4 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:flame" { # The max level of this enchantment. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:fortune" { # The max level of this enchantment. [range: 1 ~ 127, default: 61] I:"Max Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:frost_walker" { # The max level of this enchantment. [range: 1 ~ 127, default: 64] I:"Max Level"=2 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:infinity" { # The max level of this enchantment. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:knockback" { # The max level of this enchantment. [range: 1 ~ 127, default: 61] I:"Max Level"=2 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:looting" { # The max level of this enchantment. [range: 1 ~ 127, default: 61] I:"Max Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:luck_of_the_sea" { # The max level of this enchantment. [range: 1 ~ 127, default: 61] I:"Max Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:lure" { # The max level of this enchantment. [range: 1 ~ 127, default: 61] I:"Max Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:mending" { # The max level of this enchantment. [range: 1 ~ 127, default: 25] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:power" { # The max level of this enchantment. [range: 1 ~ 127, default: 65] I:"Max Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:projectile_protection" { # The max level of this enchantment. [range: 1 ~ 127, default: 109] I:"Max Level"=4 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:protection" { # The max level of this enchantment. [range: 1 ~ 127, default: 60] I:"Max Level"=4 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:punch" { # The max level of this enchantment. [range: 1 ~ 127, default: 32] I:"Max Level"=2 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:respiration" { # The max level of this enchantment. [range: 1 ~ 127, default: 63] I:"Max Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:sharpness" { # The max level of this enchantment. [range: 1 ~ 127, default: 59] I:"Max Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:silk_touch" { # The max level of this enchantment. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:smite" { # The max level of this enchantment. [range: 1 ~ 127, default: 80] I:"Max Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:sweeping" { # The max level of this enchantment. [range: 1 ~ 127, default: 72] I:"Max Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:thorns" { # The max level of this enchantment. [range: 1 ~ 127, default: 61] I:"Max Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:unbreaking" { # The max level of this enchantment. [range: 1 ~ 127, default: 61] I:"Max Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:vanishing_curse" { # The max level of this enchantment. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "openblocks:explosive" { # The max level of this enchantment. [range: 1 ~ 127, default: 3] I:"Max Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "openblocks:flim_flam" { # The max level of this enchantment. [range: 1 ~ 127, default: 62] I:"Max Level"=4 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "openblocks:last_stand" { # The max level of this enchantment. [range: 1 ~ 127, default: 2] I:"Max Level"=2 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "projectred-expansion:electric_efficiency" { # The max level of this enchantment. [range: 1 ~ 127, default: 65] I:"Max Level"=4 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "randomthings:magnetic" { # The max level of this enchantment. [range: 1 ~ 127, default: 61] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "rockcandy:auto_feed" { # The max level of this enchantment. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "tombstone:magic_siphon" { # The max level of this enchantment. [range: 1 ~ 127, default: 5] I:"Max Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "tombstone:plague_bringer" { # The max level of this enchantment. [range: 1 ~ 127, default: 3] I:"Max Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "tombstone:shadow_step" { # The max level of this enchantment. [range: 1 ~ 127, default: 62] I:"Max Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "tombstone:soulbound" { # The max level of this enchantment. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "woot:headhunter" { # The max level of this enchantment. [range: 1 ~ 127, default: 67] I:"Max Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= }