# Configuration file ########################################################################################################## # mob events modular blaze config #--------------------------------------------------------------------------------------------------------# # true or false ########################################################################################################## "mob events modular blaze config" { # The chance of players getting potion effects when fighting a mob. [range: 1 ~ 20, default: 2] I:"Potion Chance"=2 # Enable potion effects when fighting a blaze? [default: false] B:"Potion Effects"=false } ########################################################################################################## # mob events modular blaze potion effects #--------------------------------------------------------------------------------------------------------# # true or false ########################################################################################################## "mob events modular blaze potion effects" { # Enable Blindness? [default: false] B:Blindness=false # Blindness duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Blindness Duration"=1 # Enable Hunger? [default: false] B:Hunger=false # Hunger duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Hunger Duration"=1 # Enable Instant Damage? [default: false] B:"Instant Damage"=false # Instant Damage duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Instant Damage Duration"=1 # Enable Mining Fatigue? [default: false] B:"Mining Fatigue"=false # Mining Fatigue duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Mining Fatigue Duration"=1 # Enable Nausea? [default: false] B:Nausea=false # Nausea duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Nausea Duration"=1 # Enable Poison? [default: false] B:Poison=false # Poison duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Poison Duration"=1 # Enable Slowness? [default: false] B:Slowness=false # Slowness duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Slowness Duration"=1 # Enable Unluck? [default: false] B:Unluck=false # Unluck duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Unluck Duration"=1 # Enable Weakness? [default: false] B:Weakness=false # Weakness duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Weakness Duration"=1 # Enable Wither? [default: false] B:Wither=false # Withering duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Wither Duration"=1 } ########################################################################################################## # mob events modular cave spider config #--------------------------------------------------------------------------------------------------------# # true or false ########################################################################################################## "mob events modular cave spider config" { # The chance of players getting potion effects when fighting a mob. [range: 1 ~ 20, default: 2] I:"Potion Chance"=2 # Enable potion effects when fighting a cavespider? [default: false] B:"Potion Effects"=false } ########################################################################################################## # mob events modular cave spider potion effects #--------------------------------------------------------------------------------------------------------# # true or false ########################################################################################################## "mob events modular cave spider potion effects" { # Enable Blindness? [default: false] B:Blindness=false # Blindness duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Blindness Duration"=1 # Enable Hunger? [default: false] B:Hunger=false # Hunger duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Hunger Duration"=1 # Enable Instant Damage? [default: false] B:"Instant Damage"=false # Instant Damage duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Instant Damage Duration"=1 # Enable Mining Fatigue? [default: false] B:"Mining Fatigue"=false # Mining Fatigue duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Mining Fatigue Duration"=1 # Enable Nausea? [default: false] B:Nausea=false # Nausea duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Nausea Duration"=1 # Enable Poison? [default: false] B:Poison=false # Poison duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Poison Duration"=1 # Enable Slowness? [default: false] B:Slowness=false # Slowness duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Slowness Duration"=1 # Enable Unluck? [default: false] B:Unluck=false # Unluck duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Unluck Duration"=1 # Enable Weakness? [default: false] B:Weakness=false # Weakness duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Weakness Duration"=1 # Enable Wither? [default: false] B:Wither=false # Withering duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Wither Duration"=1 } ########################################################################################################## # mob events modular creeper changes #--------------------------------------------------------------------------------------------------------# # true or false ########################################################################################################## "mob events modular creeper changes" { # Disable Creeper Block Damage? [default: false] B:"Block Damage"=false # Creepers instantly exploding? [default: false] B:"Instant Explode"=false # The chance of creepers instantly exploding. [range: 1 ~ 20, default: 2] I:"Instant Explode Chance"=2 } ########################################################################################################## # mob events modular creeper config #--------------------------------------------------------------------------------------------------------# # true or false ########################################################################################################## "mob events modular creeper config" { # The chance of players getting potion effects when fighting a mob. [range: 1 ~ 20, default: 2] I:"Potion Chance"=2 # Enable potion effects when fighting a creeper? [default: false] B:"Potion Effects"=false } ########################################################################################################## # mob events modular creeper potion effects #--------------------------------------------------------------------------------------------------------# # true or false ########################################################################################################## "mob events modular creeper potion effects" { # Enable Blindness? [default: false] B:Blindness=false # Blindness duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Blindness Duration"=1 # Enable Hunger? [default: false] B:Hunger=false # Hunger duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Hunger Duration"=1 # Enable Instant Damage? [default: false] B:"Instant Damage"=false # Instant Damage duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Instant Damage Duration"=1 # Enable Mining Fatigue? [default: false] B:"Mining Fatigue"=false # Mining Fatigue duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Mining Fatigue Duration"=1 # Enable Nausea? [default: false] B:Nausea=false # Nausea duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Nausea Duration"=1 # Enable Poison? [default: false] B:Poison=false # Poison duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Poison Duration"=1 # Enable Slowness? [default: false] B:Slowness=false # Slowness duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Slowness Duration"=1 # Enable Unluck? [default: false] B:Unluck=false # Unluck duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Unluck Duration"=1 # Enable Weakness? [default: false] B:Weakness=false # Weakness duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Weakness Duration"=1 # Enable Wither? [default: false] B:Wither=false # Withering duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Wither Duration"=1 } ########################################################################################################## # mob events modular endermen config #--------------------------------------------------------------------------------------------------------# # true or false ########################################################################################################## "mob events modular endermen config" { # Enable Extra ender pearl Drops? [default: false] B:"Extra Drops"=false # Amount of extra ender pearls to drop! # Drops will be a random number between 1 and the number you put! [range: 0 ~ 2147483647, default: 1] I:"Extra Drops Amount"=1 # The chance of players getting potion effects when fighting a mob. [range: 1 ~ 20, default: 2] I:"Potion Chance"=2 # Enable potion effects when fighting a enderman? [default: false] B:"Potion Effects"=false } ########################################################################################################## # mob events modular endermen potion effects #--------------------------------------------------------------------------------------------------------# # true or false ########################################################################################################## "mob events modular endermen potion effects" { # Enable Blindness? [default: false] B:Blindness=false # Blindness duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Blindness Duration"=1 # Enable Hunger? [default: false] B:Hunger=false # Hunger duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Hunger Duration"=1 # Enable Instant Damage? [default: false] B:"Instant Damage"=false # Instant Damage duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Instant Damage Duration"=1 # Enable Mining Fatigue? [default: false] B:"Mining Fatigue"=false # Mining Fatigue duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Mining Fatigue Duration"=1 # Enable Nausea? [default: false] B:Nausea=false # Nausea duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Nausea Duration"=1 # Enable Poison? [default: false] B:Poison=false # Poison duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Poison Duration"=1 # Enable Slowness? [default: false] B:Slowness=false # Slowness duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Slowness Duration"=1 # Enable Unluck? [default: false] B:Unluck=false # Unluck duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Unluck Duration"=1 # Enable Weakness? [default: false] B:Weakness=false # Weakness duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Weakness Duration"=1 # Enable Wither? [default: false] B:Wither=false # Withering duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Wither Duration"=1 } ########################################################################################################## # mob events modular endermite config #--------------------------------------------------------------------------------------------------------# # true or false ########################################################################################################## "mob events modular endermite config" { # The chance of players getting potion effects when fighting a mob. [range: 1 ~ 20, default: 2] I:"Potion Chance"=2 # Enable potion effects when fighting a endermite? [default: false] B:"Potion Effects"=false } ########################################################################################################## # mob events modular endermite potion effects #--------------------------------------------------------------------------------------------------------# # true or false ########################################################################################################## "mob events modular endermite potion effects" { # Enable Blindness? [default: false] B:Blindness=false # Blindness duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Blindness Duration"=1 # Enable Hunger? [default: false] B:Hunger=false # Hunger duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Hunger Duration"=1 # Enable Instant Damage? [default: false] B:"Instant Damage"=false # Instant Damage duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Instant Damage Duration"=1 # Enable Mining Fatigue? [default: false] B:"Mining Fatigue"=false # Mining Fatigue duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Mining Fatigue Duration"=1 # Enable Nausea? [default: false] B:Nausea=false # Nausea duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Nausea Duration"=1 # Enable Poison? [default: false] B:Poison=false # Poison duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Poison Duration"=1 # Enable Slowness? [default: false] B:Slowness=false # Slowness duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Slowness Duration"=1 # Enable Unluck? [default: false] B:Unluck=false # Unluck duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Unluck Duration"=1 # Enable Weakness? [default: false] B:Weakness=false # Weakness duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Weakness Duration"=1 # Enable Wither? [default: false] B:Wither=false # Withering duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Wither Duration"=1 } ########################################################################################################## # mob events modular ghast config #--------------------------------------------------------------------------------------------------------# # true or false ########################################################################################################## "mob events modular ghast config" { # The chance of players getting potion effects when fighting a mob. [range: 1 ~ 20, default: 2] I:"Potion Chance"=2 # Enable potion effects when fighting a ghast? [default: false] B:"Potion Effects"=false } ########################################################################################################## # mob events modular ghast potion effects #--------------------------------------------------------------------------------------------------------# # true or false ########################################################################################################## "mob events modular ghast potion effects" { # Enable Blindness? [default: false] B:Blindness=false # Blindness duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Blindness Duration"=1 # Enable Hunger? [default: false] B:Hunger=false # Hunger duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Hunger Duration"=1 # Enable Instant Damage? [default: false] B:"Instant Damage"=false # Instant Damage duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Instant Damage Duration"=1 # Enable Mining Fatigue? [default: false] B:"Mining Fatigue"=false # Mining Fatigue duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Mining Fatigue Duration"=1 # Enable Nausea? [default: false] B:Nausea=false # Nausea duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Nausea Duration"=1 # Enable Poison? [default: false] B:Poison=false # Poison duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Poison Duration"=1 # Enable Slowness? [default: false] B:Slowness=false # Slowness duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Slowness Duration"=1 # Enable Unluck? [default: false] B:Unluck=false # Unluck duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Unluck Duration"=1 # Enable Weakness? [default: false] B:Weakness=false # Weakness duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Weakness Duration"=1 # Enable Wither? [default: false] B:Wither=false # Withering duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Wither Duration"=1 } ########################################################################################################## # mob events modular guardian config #--------------------------------------------------------------------------------------------------------# # true or false ########################################################################################################## "mob events modular guardian config" { # The chance of players getting potion effects when fighting a mob. [range: 1 ~ 20, default: 2] I:"Potion Chance"=2 # Enable potion effects when fighting a guardian? [default: false] B:"Potion Effects"=false } ########################################################################################################## # mob events modular guardian potion effects #--------------------------------------------------------------------------------------------------------# # true or false ########################################################################################################## "mob events modular guardian potion effects" { # Enable Blindness? [default: false] B:Blindness=false # Blindness duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Blindness Duration"=1 # Enable Hunger? [default: false] B:Hunger=false # Hunger duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Hunger Duration"=1 # Enable Instant Damage? [default: false] B:"Instant Damage"=false # Instant Damage duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Instant Damage Duration"=1 # Enable Mining Fatigue? [default: false] B:"Mining Fatigue"=false # Mining Fatigue duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Mining Fatigue Duration"=1 # Enable Nausea? [default: false] B:Nausea=false # Nausea duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Nausea Duration"=1 # Enable Poison? [default: false] B:Poison=false # Poison duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Poison Duration"=1 # Enable Slowness? [default: false] B:Slowness=false # Slowness duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Slowness Duration"=1 # Enable Unluck? [default: false] B:Unluck=false # Unluck duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Unluck Duration"=1 # Enable Weakness? [default: false] B:Weakness=false # Weakness duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Weakness Duration"=1 # Enable Wither? [default: false] B:Wither=false # Withering duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Wither Duration"=1 } ########################################################################################################## # mob events modular magmacube config #--------------------------------------------------------------------------------------------------------# # true or false ########################################################################################################## "mob events modular magmacube config" { # The chance of players getting potion effects when fighting a mob. [range: 1 ~ 20, default: 2] I:"Potion Chance"=2 # Enable potion effects when fighting a magmacube? [default: false] B:"Potion Effects"=false } ########################################################################################################## # mob events modular magmacube potion effects #--------------------------------------------------------------------------------------------------------# # true or false ########################################################################################################## "mob events modular magmacube potion effects" { # Enable Blindness? [default: false] B:Blindness=false # Blindness duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Blindness Duration"=1 # Enable Hunger? [default: false] B:Hunger=false # Hunger duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Hunger Duration"=1 # Enable Instant Damage? [default: false] B:"Instant Damage"=false # Instant Damage duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Instant Damage Duration"=1 # Enable Mining Fatigue? [default: false] B:"Mining Fatigue"=false # Mining Fatigue duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Mining Fatigue Duration"=1 # Enable Nausea? [default: false] B:Nausea=false # Nausea duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Nausea Duration"=1 # Enable Poison? [default: false] B:Poison=false # Poison duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Poison Duration"=1 # Enable Slowness? [default: false] B:Slowness=false # Slowness duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Slowness Duration"=1 # Enable Unluck? [default: false] B:Unluck=false # Unluck duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Unluck Duration"=1 # Enable Weakness? [default: false] B:Weakness=false # Weakness duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Weakness Duration"=1 # Enable Wither? [default: false] B:Wither=false # Withering duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Wither Duration"=1 } ########################################################################################################## # mob events modular pig zombie config #--------------------------------------------------------------------------------------------------------# # true or false ########################################################################################################## "mob events modular pig zombie config" { # The chance of players getting potion effects when fighting a mob. [range: 1 ~ 20, default: 2] I:"Potion Chance"=2 # Enable potion effects when fighting a pig zombie? [default: false] B:"Potion Effects"=false } ########################################################################################################## # mob events modular pig zombie potion effects #--------------------------------------------------------------------------------------------------------# # true or false ########################################################################################################## "mob events modular pig zombie potion effects" { # Enable Blindness? [default: false] B:Blindness=false # Blindness duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Blindness Duration"=1 # Enable Hunger? [default: false] B:Hunger=false # Hunger duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Hunger Duration"=1 # Enable Instant Damage? [default: false] B:"Instant Damage"=false # Instant Damage duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Instant Damage Duration"=1 # Enable Mining Fatigue? [default: false] B:"Mining Fatigue"=false # Mining Fatigue duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Mining Fatigue Duration"=1 # Enable Nausea? [default: false] B:Nausea=false # Nausea duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Nausea Duration"=1 # Enable Poison? [default: false] B:Poison=false # Poison duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Poison Duration"=1 # Enable Slowness? [default: false] B:Slowness=false # Slowness duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Slowness Duration"=1 # Enable Unluck? [default: false] B:Unluck=false # Unluck duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Unluck Duration"=1 # Enable Weakness? [default: false] B:Weakness=false # Weakness duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Weakness Duration"=1 # Enable Wither? [default: false] B:Wither=false # Withering duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Wither Duration"=1 } ########################################################################################################## # mob events modular polarbear config #--------------------------------------------------------------------------------------------------------# # true or false ########################################################################################################## "mob events modular polarbear config" { # The chance of players getting potion effects when fighting a mob. [range: 1 ~ 20, default: 2] I:"Potion Chance"=2 # Enable potion effects when fighting a polarbear? [default: false] B:"Potion Effects"=false } ########################################################################################################## # mob events modular polarbear potion effects #--------------------------------------------------------------------------------------------------------# # true or false ########################################################################################################## "mob events modular polarbear potion effects" { # Enable Blindness? [default: false] B:Blindness=false # Blindness duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Blindness Duration"=1 # Enable Hunger? [default: false] B:Hunger=false # Hunger duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Hunger Duration"=1 # Enable Instant Damage? [default: false] B:"Instant Damage"=false # Instant Damage duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Instant Damage Duration"=1 # Enable Mining Fatigue? [default: false] B:"Mining Fatigue"=false # Mining Fatigue duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Mining Fatigue Duration"=1 # Enable Nausea? [default: false] B:Nausea=false # Nausea duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Nausea Duration"=1 # Enable Poison? [default: false] B:Poison=false # Poison duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Poison Duration"=1 # Enable Slowness? [default: false] B:Slowness=false # Slowness duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Slowness Duration"=1 # Enable Unluck? [default: false] B:Unluck=false # Unluck duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Unluck Duration"=1 # Enable Weakness? [default: false] B:Weakness=false # Weakness duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Weakness Duration"=1 # Enable Wither? [default: false] B:Wither=false # Withering duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Wither Duration"=1 } ########################################################################################################## # mob events modular silverfish config #--------------------------------------------------------------------------------------------------------# # true or false ########################################################################################################## "mob events modular silverfish config" { # The chance of players getting potion effects when fighting a mob. [range: 1 ~ 20, default: 2] I:"Potion Chance"=2 # Enable potion effects when fighting a silverfish? [default: false] B:"Potion Effects"=false } ########################################################################################################## # mob events modular silverfish potion effects #--------------------------------------------------------------------------------------------------------# # true or false ########################################################################################################## "mob events modular silverfish potion effects" { # Enable Blindness? [default: false] B:Blindness=false # Blindness duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Blindness Duration"=1 # Enable Hunger? [default: false] B:Hunger=false # Hunger duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Hunger Duration"=1 # Enable Instant Damage? [default: false] B:"Instant Damage"=false # Instant Damage duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Instant Damage Duration"=1 # Enable Mining Fatigue? [default: false] B:"Mining Fatigue"=false # Mining Fatigue duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Mining Fatigue Duration"=1 # Enable Nausea? [default: false] B:Nausea=false # Nausea duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Nausea Duration"=1 # Enable Poison? [default: false] B:Poison=false # Poison duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Poison Duration"=1 # Enable Slowness? [default: false] B:Slowness=false # Slowness duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Slowness Duration"=1 # Enable Unluck? [default: false] B:Unluck=false # Unluck duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Unluck Duration"=1 # Enable Weakness? [default: false] B:Weakness=false # Weakness duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Weakness Duration"=1 # Enable Wither? [default: false] B:Wither=false # Withering duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Wither Duration"=1 } ########################################################################################################## # mob events modular skeleton config #--------------------------------------------------------------------------------------------------------# # true or false ########################################################################################################## "mob events modular skeleton config" { # The chance of players getting potion effects when fighting a mob. [range: 1 ~ 20, default: 2] I:"Potion Chance"=2 # Enable potion effects when fighting a skeleton? [default: false] B:"Potion Effects"=false } ########################################################################################################## # mob events modular skeleton potion effects #--------------------------------------------------------------------------------------------------------# # true or false ########################################################################################################## "mob events modular skeleton potion effects" { # Enable Blindness? [default: false] B:Blindness=false # Blindness duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Blindness Duration"=1 # Enable Hunger? [default: false] B:Hunger=false # Hunger duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Hunger Duration"=1 # Enable Instant Damage? [default: false] B:"Instant Damage"=false # Instant Damage duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Instant Damage Duration"=1 # Enable Mining Fatigue? [default: false] B:"Mining Fatigue"=false # Mining Fatigue duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Mining Fatigue Duration"=1 # Enable Nausea? [default: false] B:Nausea=false # Nausea duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Nausea Duration"=1 # Enable Poison? [default: false] B:Poison=false # Poison duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Poison Duration"=1 # Enable Slowness? [default: false] B:Slowness=false # Slowness duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Slowness Duration"=1 # Enable Unluck? [default: false] B:Unluck=false # Unluck duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Unluck Duration"=1 # Enable Weakness? [default: false] B:Weakness=false # Weakness duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Weakness Duration"=1 # Enable Wither? [default: false] B:Wither=false # Withering duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Wither Duration"=1 } ########################################################################################################## # mob events modular slime config #--------------------------------------------------------------------------------------------------------# # true or false ########################################################################################################## "mob events modular slime config" { # The chance of players getting potion effects when fighting a mob. [range: 1 ~ 20, default: 2] I:"Potion Chance"=2 # Enable potion effects when fighting a slime? [default: false] B:"Potion Effects"=false } ########################################################################################################## # mob events modular slime potion effects #--------------------------------------------------------------------------------------------------------# # true or false ########################################################################################################## "mob events modular slime potion effects" { # Enable Blindness? [default: false] B:Blindness=false # Blindness duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Blindness Duration"=1 # Enable Hunger? [default: false] B:Hunger=false # Hunger duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Hunger Duration"=1 # Enable Instant Damage? [default: false] B:"Instant Damage"=false # Instant Damage duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Instant Damage Duration"=1 # Enable Mining Fatigue? [default: false] B:"Mining Fatigue"=false # Mining Fatigue duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Mining Fatigue Duration"=1 # Enable Nausea? [default: false] B:Nausea=false # Nausea duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Nausea Duration"=1 # Enable Poison? [default: false] B:Poison=false # Poison duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Poison Duration"=1 # Enable Slowness? [default: false] B:Slowness=false # Slowness duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Slowness Duration"=1 # Enable Unluck? [default: false] B:Unluck=false # Unluck duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Unluck Duration"=1 # Enable Weakness? [default: false] B:Weakness=false # Weakness duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Weakness Duration"=1 # Enable Wither? [default: false] B:Wither=false # Withering duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Wither Duration"=1 } ########################################################################################################## # mob events modular spider config #--------------------------------------------------------------------------------------------------------# # true or false ########################################################################################################## "mob events modular spider config" { # The chance of players getting potion effects when fighting a mob. [range: 1 ~ 20, default: 2] I:"Potion Chance"=2 # Enable potion effects when fighting a spider? [default: false] B:"Potion Effects"=false } ########################################################################################################## # mob events modular spider potion effects #--------------------------------------------------------------------------------------------------------# # true or false ########################################################################################################## "mob events modular spider potion effects" { # Enable Blindness? [default: false] B:Blindness=false # Blindness duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Blindness Duration"=1 # Enable Hunger? [default: false] B:Hunger=false # Hunger duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Hunger Duration"=1 # Enable Instant Damage? [default: false] B:"Instant Damage"=false # Instant Damage duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Instant Damage Duration"=1 # Enable Mining Fatigue? [default: false] B:"Mining Fatigue"=false # Mining Fatigue duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Mining Fatigue Duration"=1 # Enable Nausea? [default: false] B:Nausea=false # Nausea duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Nausea Duration"=1 # Enable Poison? [default: false] B:Poison=false # Poison duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Poison Duration"=1 # Enable Slowness? [default: false] B:Slowness=false # Slowness duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Slowness Duration"=1 # Enable Unluck? [default: false] B:Unluck=false # Unluck duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Unluck Duration"=1 # Enable Weakness? [default: false] B:Weakness=false # Weakness duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Weakness Duration"=1 # Enable Wither? [default: false] B:Wither=false # Withering duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Wither Duration"=1 } ########################################################################################################## # mob events modular witch config #--------------------------------------------------------------------------------------------------------# # true or false ########################################################################################################## "mob events modular witch config" { # The chance of players getting potion effects when fighting a mob. [range: 1 ~ 20, default: 2] I:"Potion Chance"=2 # Enable potion effects when fighting a witch? [default: false] B:"Potion Effects"=false } ########################################################################################################## # mob events modular witch potion effects #--------------------------------------------------------------------------------------------------------# # true or false ########################################################################################################## "mob events modular witch potion effects" { # Enable Blindness? [default: false] B:Blindness=false # Blindness duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Blindness Duration"=1 # Enable Hunger? [default: false] B:Hunger=false # Hunger duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Hunger Duration"=1 # Enable Instant Damage? [default: false] B:"Instant Damage"=false # Instant Damage duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Instant Damage Duration"=1 # Enable Mining Fatigue? [default: false] B:"Mining Fatigue"=false # Mining Fatigue duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Mining Fatigue Duration"=1 # Enable Nausea? [default: false] B:Nausea=false # Nausea duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Nausea Duration"=1 # Enable Poison? [default: false] B:Poison=false # Poison duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Poison Duration"=1 # Enable Slowness? [default: false] B:Slowness=false # Slowness duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Slowness Duration"=1 # Enable Unluck? [default: false] B:Unluck=false # Unluck duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Unluck Duration"=1 # Enable Weakness? [default: false] B:Weakness=false # Weakness duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Weakness Duration"=1 # Enable Wither? [default: false] B:Wither=false # Withering duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Wither Duration"=1 } ########################################################################################################## # mob events modular zombie config #--------------------------------------------------------------------------------------------------------# # true or false ########################################################################################################## "mob events modular zombie config" { # The chance of players getting potion effects when fighting a mob. [range: 1 ~ 20, default: 2] I:"Potion Chance"=2 # Enable potion effects when fighting a mob a zombie? [default: false] B:"Potion Effects"=false } ########################################################################################################## # mob events modular zombie potion effects #--------------------------------------------------------------------------------------------------------# # true or false ########################################################################################################## "mob events modular zombie potion effects" { # Enable Blindness? [default: false] B:Blindness=false # Blindness duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Blindness Duration"=1 # Enable Hunger? [default: false] B:Hunger=false # Hunger duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Hunger Duration"=1 # Enable Instant Damage? [default: false] B:"Instant Damage"=false # Instant Damage duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Instant Damage Duration"=1 # Enable Mining Fatigue? [default: false] B:"Mining Fatigue"=false # Mining Fatigue duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Mining Fatigue Duration"=1 # Enable Nausea? [default: false] B:Nausea=false # Nausea duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Nausea Duration"=1 # Enable Poison? [default: false] B:Poison=false # Poison duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Poison Duration"=1 # Enable Slowness? [default: false] B:Slowness=false # Slowness duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Slowness Duration"=1 # Enable Unluck? [default: false] B:Unluck=false # Unluck duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Unluck Duration"=1 # Enable Weakness? [default: false] B:Weakness=false # Weakness duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Weakness Duration"=1 # Enable Wither? [default: false] B:Wither=false # Withering duration in Ticks!/n(1 = 1 tick) [range: 0 ~ 300, default: 1] I:"Wither Duration"=1 }