# Configuration file "client only" { # Whether or not to spawn particles when wearing an enderman skull [default: true] B:DisplaySkullParticles=false B:EnableEnderDaisyWorldGen=false } general { # Whether or not Ender Daisies generate naturally [default: true] B:EnableEnderDaisyWorldGen=false # Integer dimension IDs where Ender Daisies are allowed to spawn. One integer per line. I:EnderDaisyDimensionWhitelist < -1 0 1 > # Chance between 0.0 and 1.0 that an Ender Daisy will spawn (0.2=20% chance) [range: 0.01 ~ 0.8, default: 0.2] S:EnderDaisySpawnProbability=0.2 # When the game decides to spawn an Evolved Enderman, what is the max that should spawn in the group? [range: 1 ~ 4, default: 2] I:EndermanMaxSpawnPerGroup=2 # Allow Evolved Enderman to spawn at any light level [default: true] B:EndermanSpawnIgnoreLightLevel=false # Probability Evolved Enderman will spawn when game deicdes to spawn a mob [range: 1 ~ 10, default: 3] I:EndermanSpawnProbability=3 # When the game decides to spawn a Frienderman, what is the max that should spawn in the group? [range: 1 ~ 4, default: 2] I:FriendermanMaxSpawnPerGroup=2 # Probability Frienderman will spawn when game deicdes to spawn a mob [range: 1 ~ 10, default: 3] I:FrindermanSpawnProbability=3 }