# Configuration file options { I:HEARTS_STACKSIZE=10 # Allow Starting Health Tweaks B:allowStartingHealthTweaks=false # Blue Heart Canister Bauble Type (Requires Restart) # Valid values: # AMULET # RING # BELT # TRINKET # HEAD # BODY # CHARM S:blueCanisterBaubleType=BELT # How often do blue hearts Drop? (1.0 = 100 % and 0.0 means 0%) D:blueDropRate=1.0 # How often do wither bones Drop? (1.0 = 100 % and 0.0 means 0%) D:boneDropRate=0.15 # Can Equip Heart Canisters B:canEquipHeartCanisterWithoutAmulet=true # Green Heart Canister Bauble Type (Requires Restart) # Valid values: # AMULET # RING # BELT # TRINKET # HEAD # BODY # CHARM S:greenCanisterBaubleType=CHARM # How often do green hearts Drop? (1.0 = 100 % and 0.0 means 0%) D:greenDropRate=1.0 # What Type of Bauble is the Heart Amulet? # Valid values: # AMULET # RING # BELT # TRINKET # HEAD # BODY # CHARM S:heartCanisterBaubleType=AMULET # The maximum stacksize for heart canisters, also the maximum amount of full hearts you can get per heart container type I:heartStackSize=10 # Orange Heart Canister Bauble Type(Requires Restart) # Valid values: # AMULET # RING # BELT # TRINKET # HEAD # BODY # CHARM S:orangeCanisterBaubleType=BODY # How often do orange hearts Drop? (1.0 = 100 % and 0.0 means 0%) D:orangeDropRate=1.0 # Red Heart Canister Bauble Type (Requires Restart) # Valid values: # AMULET # RING # BELT # TRINKET # HEAD # BODY # CHARM S:redCanisterBaubleType=HEAD # How often do red hearts Drop? (1.0 = 100 % and 0.0 means 0%) D:redDropRate=0.05 # Starting Health of Player (Default:20) I:startingHealth=20 }