general { # For debugging purposes debug=false locale="en_us" locale-override {} # False: Mod will not be loaded. # True: Mod will be added to the classloader. mod {} } integration { # Botania botania { # If 'true', prevents Botania from creating islands island-creation=false } # Forge forge { # Removes recipes which output blacklisted items blacklisted-recipe-items=[] # If 'true', forces permission check for OP based commands check-permissions=false } # Mist mist { # If 'true', fixes Misty World portal issues portal=false } # Primal primal { # If 'true', fixes https://github.com/An-Sar/PrimalCore/issues/210 (Fixed in 0.6.56 according to Dev) flake=false } # SpongeForge / SpongeVanilla sponge { # If 'true', prevents movement outside of the world border border=false # If 'true', prevents sending blank death messages death=false } } mixin { # Actually Additions actually-additions { # If 'true', prevents the AtomicReconstructor from using the Disruption Lens. disruption-lens=false } # Barrels, Drums, Storage & More bdsm { # If 'true', process PacketBdsm on the Main Thread player-interact=false } # Carry On carry-on { # If 'true', fixes a ConcurrentModificationException caused by the onWorldTick method. concurrent-modification-exception=false } # Minecraft core { # If 'true', advancements will not be reloaded on world load. advancement-reload=false # If 'true', prints a single message instead of a stacktrace for advancement errors. advancement-stacktrace=false # If 'true', fixes NullPointerException in BiomeProvider::findBiomePosition. biome-provider=false # If 'true', prevents Grass turning into Dirt. block-grass=false # If 'true', prevents Ice turning into Water. block-ice=false # If 'true', alert players with permission (sledgehammer.broadcast.chunksave) when a chunk fails to save. chunk-save-alert=false # Items to remove from chunks. chunk-save-blacklist=[ "minecraft:writable_book", "minecraft:written_book" ] # If 'true', removes all Entities and TileEntities from chunks that fail to save. chunk-save-purge-all=false # If 'true', removes all blacklisted items from chunks that fail to save. chunk-save-purge-blacklist=false # If 'true', generates a crash report and safely stops the server if a chunk fails to save. chunk-save-shutdown=false # If 'true', adds TileEntity data to the crash report from calls to 'getUpdateTag' that fail. get-update-tag-crash=false # If 'true', prevents crash due to invalid translation keys. invalid-translation=false # If 'true', fixes MC-134716 - Player kick exploit. itemstack-exploit=false # If 'true', makes LazyLoad Thread-safe (Should fix MC-68381). lazyload-thread-safe=false # If 'true', allows players to exit the sleep screen. leave-sleep=false # If 'true', enforces limits for books to 50 pages with 255 characters for each. limit-books=false # If 'true', fixes potential deadlock on shutdown. network-system=false # If 'true', prevents ConcurrentModificationException in PlayerChunkMap. player-chunk-map=false # If 'true', increases the maximum length for a WorldType name in SPacketJoinGame packet. world-type-length=false } # Forge forge { # If 'true', reduces network usage by postponing flush. flush-network-on-tick=false # If 'true', disables SearchTree reloading (Speeds up server connection process). nuke-search-tree=false # If 'true', cancels packets sent by LootBags due to poorly written networking. packet-spam=false # If 'true', prevents mods from writing CustomTileData, This isn't allowed. tile-entity-forge-data=false } # KubeJS kubejs { # If 'true', fixes ArrayIndexOutOfBoundsException on server shutdown server-stopping=false } # Logistics Pipes logistics-pipes { # If 'true', fixes chunk loading caused by DoubleCoordinates::blockExists block-exists=false } # Matter Overdrive matter-overdrive { # If 'true', fixes IllegalArgumentException caused by the canConnectFromSide method. can-connect-from-side=false } # Morph morph { # If 'true', fixes NullPointerException caused by onUpdate entity-update=false } # Primitive Mobs primitive-mobs { # If 'true', fixes NullPointerException caused by MessagePrimitiveJumping networking=false # If 'true', fixes https://github.com/Daveyx0/PrimitiveMobs/issues/59 (Sponge only). traveling-merchant=false } # Project Red project-red { # If 'true', fixes item spawn packet exploit. packet-exploit=false } # Pyrotech pyrotech { # If 'true', fixes item handling in TileActivePile which is incompatible with Sponge tile-active-pile-sponge=false } # Quark quark { # If 'true', disables Improved Sleeping Module. improved-sleeping=false } # Ruins (Structure Spawning System) ruins { # If 'true', disables ruins debugging messages. message-spam=true } # SpongeForge / SpongeVanilla sponge { # If 'true', catches an IllegalStateException thrown by Sponge. advancement-initialized=false # If 'true', fixes https://github.com/SpongePowered/SpongeCommon/issues/2013. interact-events=false # If 'true', disables inventory debugging messages. inventory-debug=false # If 'true', prevents or deletes any items that attempt to teleport across dimensions. item-teleport=false # Don't prevent these items from teleporting. item-teleport-whitelist=[ "draconicevolution:ender_energy_manipulator" ] # If 'true', prevents StackOverflow on writeToNBT. tile-entity-stack-overflow=false } # Storage Network storage-network { # If 'true', fixes item spawn packet exploit. packet-exploit=false } # Tomb Many Graves tomb-many-graves { # If 'true', disables TombManyGraves functionality. functionality=false } # Topography topography { # If 'true', disables onDimensionChange event. dimension-change=false } # Totemic totemic { # If 'true', prevents the Rain Dance Ceremony from changing the weather. rain-dance-ceremony=false } # Vaultopic - Early Inventory Management vaultopic { # If 'true', fixes NullPointerException in Projector::loadMatrixes. load-matrixes=false } # Hearth Well wolforce { # If 'true', fixes inventory handling in BlockGraftingTray which is incompatible with Sponge block-grafting-tray-sponge=false } }