# Configuration file client { # Whether to make enchantments use the glow handler. # Default: true B:enchantment_glow=true # Items that should glow. # Format: (block:)modid:item@meta,tintindex1,tintindex2|disableLighting, with -1 being untinted. You can have as many tintindexes as you want. # If meta is -1, it'll act as a wildcard. If no tint indices are supplied, it'll use any. # # Resource packs can specify items to glow in a `liblib_glow.cfg` file under any /assets/modid/ folder. # An example of such a file's contents: # # botania:resource@5 # botania:resource@14 # psi:cad,1 # botania:bifrostperm|false # block:minecraft:grass,0 # Default: [minecraft:glowstone|false, minecraft:glowstone_dust, minecraft:blaze_rod, minecraft:blaze_powder, minecraft:sea_lantern|false, minecraft:prismarine_crystals, minecraft:end_rod|false, minecraft:experience_bottle, quark:blaze_lantern|false] S:glowing < minecraft:glowstone|false minecraft:glowstone_dust minecraft:blaze_rod minecraft:blaze_powder minecraft:sea_lantern|false minecraft:prismarine_crystals minecraft:end_rod|false minecraft:experience_bottle quark:blaze_lantern|false > # The maximum amount of particles that can exist at a time from the particle system. # Default: 10000 I:max_particle_count=-2147483648 # Whether to use the custom potion glow handler. # Default: true B:potion_glow=true # Controls whether LibLib's shaders are used. If you're using the GLSL Shaders mod and are having graphical troubles with visuals, you may want to turn this off. # Default: false B:shaders=false } general { # Only require one bonemeal to grow LibrarianLib saplings. # Default: false B:one_bonemeal=false }