# Configuration file bloodmoon { general { # Whether players are not able to sleep on a bloodmoon B:NoSleep=true # Whether bloodmoons should respect the doMobSpawning gamerule B:RespectGamerule=true # Whether all players in the overworld should receive a message when the bloodmoon starts B:SendMessage=true # Whether monsters spawned by a bloodmoon should die at dawn B:Vanish=true } appearance { B:BlackFog=true B:RedLight=true B:RedMoon=true B:RedSky=true } schedule { # The chance of a bloodmoon occuring at the beginning of a night (0=Never;1=Every night;0.05=5% of all nights) D:Chance=0.02 # Whether there should be a bloodmoon whenever there is a full moon B:Fullmoon=false # Every nth night there will be a bloodmoon (0 disables this, 1 would be every night, 2 every second night) I:NthNight=0 } spawning { # Monsters which names are on this list won't get spawned by the bloodmoon (Has no effect when a whitelist is active). (Example: "Skeleton,Spider") S:SpawnBlacklist < primitivemobs.flame_spewer > # With which number should the default entity limit be multiplicated on a blood moon I:SpawnLimitMultiplier=3 # How close can enemys spawn next to the player on a bloodmoon in blocks? (Vanilla=24) I:SpawnRange=3 # How much faster enemys spawn on a bloodmoon (0=Vanilla) I:SpawnSpeed=3 # If this isn't empty only monsters which names are in this list will get spawned by the bloodmoon. (Example: "Skeleton,Spider") S:SpawnWhitelist < > # How close can enemys spawn next to the World Spawn (Vanilla=24) I:WorldSpawnDistance=24 } }