# Configuration file events { # [true/false] B:"Activate the Debug Mode (shows all positions of generated structures in the console)"=false # [true/false] B:"Activate the Update-Checker"=true } generation { # This value multiplies the spawnchance! E.g. spawnchance is 1000 and the config says 0.3 ==> 1000 x 0.3 = 300 '300' is now the new spawnchance. [range: 0.1 ~ 10.0, default: 1.0] S:"Modifies the chance of the dungeon generation"=1.4 # higher value = rarer [range: 100 ~ 50000, default: 5000] I:"Spawnchance of End Buildings"=5000 # higher value = rarer [range: 100 ~ 50000, default: 2000] I:"Spawnchance of End Crystals"=2000 # higher value = rarer [range: 100 ~ 50000, default: 3000] I:"Spawnchance of End Towers"=3000 # higher value = rarer [range: 100 ~ 50000, default: 2000] I:"Spawnchance of Fossils"=2000 # higher value = rarer [range: 100 ~ 50000, default: 2000] I:"Spawnchance of Obsidian Pillars in the End"=2000 # higher value = rarer [range: 100 ~ 50000, default: 30000] I:"Spawnchance of Specials!"=30000 # higher value = rarer [range: 100 ~ 50000, default: 2000] I:"Spawnchance of big bones"=2000 # higher value = rarer [range: 100 ~ 50000, default: 2000] I:"Spawnchance of other things"=2000 # higher value = rarer [range: 100 ~ 50000, default: 1000] I:"Spawnchance of the Bigger Cacti"=1000 # higher value = rarer [range: 100 ~ 50000, default: 6000] I:"Spawnchance of the Boats"=6000 # higher value = rarer [range: 100 ~ 50000, default: 2000] I:"Spawnchance of the Bushes"=2000 # higher value = rarer [range: 100 ~ 50000, default: 1500] I:"Spawnchance of the Camps"=1000 # higher value = rarer [range: 100 ~ 50000, default: 1000] I:"Spawnchance of the Dead Trees (in the desert)"=1000 # higher value = rarer [range: 100 ~ 50000, default: 2000] I:"Spawnchance of the Desert Pillars"=2000 # higher value = rarer [range: 100 ~ 50000, default: 1500] I:"Spawnchance of the Fallen Trees"=1500 # higher value = rarer [range: 100 ~ 50000, default: 3000] I:"Spawnchance of the Farm"=3000 # higher value = rarer [range: 100 ~ 50000, default: 4000] I:"Spawnchance of the Grave"=4000 # higher value = rarer [range: 100 ~ 50000, default: 5000] I:"Spawnchance of the Illager Houses"=5000 # higher value = rarer [range: 100 ~ 50000, default: 4000] I:"Spawnchance of the Lava Fountain"=4000 # higher value = rarer [range: 100 ~ 50000, default: 3000] I:"Spawnchance of the Log Bundle"=3000 # higher value = rarer [range: 100 ~ 50000, default: 1000] I:"Spawnchance of the Logs"=1000 # higher value = rarer [range: 100 ~ 50000, default: 5000] I:"Spawnchance of the Maya Temple"=5000 # higher value = rarer [range: 100 ~ 50000, default: 5000] I:"Spawnchance of the Meteor"=5000 # higher value = rarer [range: 1000 ~ 50000, default: 2000] I:"Spawnchance of the Mine Entry"=2000 # higher value = rarer [range: 100 ~ 50000, default: 5000] I:"Spawnchance of the Nether Portals"=5000 # higher value = rarer [range: 100 ~ 50000, default: 3000] I:"Spawnchance of the Oasis"=3000 # higher value = rarer [range: 100 ~ 50000, default: 1000] I:"Spawnchance of the Palms"=1000 # higher value = rarer [range: 100 ~ 50000, default: 5000] I:"Spawnchance of the Pyramide Dungeon"=5000 # higher value = rarer [range: 100 ~ 50000, default: 4000] I:"Spawnchance of the Pyramides"=4000 # higher value = rarer [range: 100 ~ 50000, default: 1000] I:"Spawnchance of the Rocks"=1000 # higher value = rarer [range: 100 ~ 50000, default: 2000] I:"Spawnchance of the Scarecrow"=2000 # higher value = rarer [range: 100 ~ 50000, default: 2000] I:"Spawnchance of the Skulls"=2000 # higher value = rarer [range: 100 ~ 50000, default: 1000] I:"Spawnchance of the Snow Piles"=1000 I:"Spawnchance of the Snowmans"=1000 # higher value = rarer [range: 100 ~ 50000, default: 1500] I:"Spawnchance of the Snowmen"=1500 # higher value = rarer [range: 100 ~ 50000, default: 3000] I:"Spawnchance of the Spawn Altars"=3000 # higher value = rarer [range: 100 ~ 50000, default: 4000] I:"Spawnchance of the Sphinx"=4000 # higher value = rarer [range: 100 ~ 50000, default: 3000] I:"Spawnchance of the Stone Pillars"=3000 # higher value = rarer [range: 100 ~ 50000, default: 2000] I:"Spawnchance of the Temple"=2000 # higher value = rarer [range: 100 ~ 50000, default: 3000] I:"Spawnchance of the Tombs"=3000 # higher value = rarer [range: 100 ~ 50000, default: 1500] I:"Spawnchance of the Totems"=1000 # higher value = rarer [range: 100 ~ 50000, default: 5000] I:"Spawnchance of the Underground Spider Nests"=5000 # higher value = rarer [range: 100 ~ 50000, default: 2000] I:"Spawnchance of the Wall Ruins"=2000 # higher value = rarer [range: 100 ~ 50000, default: 2000] I:"Spawnchance of the Well"=2000 # higher value = rarer [range: 100 ~ 50000, default: 3000] I:"Spawnchance of the Wheat Balls"=3000 # higher value = rarer [range: 100 ~ 50000, default: 3000] I:"Spawnchance of the single Villager Houses"=3000 } generator { # [true/false] B:"Activate the End structure generation"=true # [true/false] B:"Activate the Nether structure generation"=true # [true/false] B:"Activate the Overworld structure generation"=true }